Flipguarder
First Post
I was wondering if anyone had come up with any cosmology variants yet for 4e. Here's mine:
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-material plane is in the middle of it all, obviously
-feywild and shadowfell are different planes, but are still reachable by walking through the material plane*. As in "worlds and monsters" they are twisted and contorted mirrors of the material plane. For my purposes, the feywild is a place swirling with arcane power and filled with fey(obvioulsy), and shadowfell is a place focused on negative energy and undead
*explanation: two cities exist on opposite ends of the material realm. One connects to feywild through a permanent astral-rife typey situation, and the other to shadowfell. I thought this was a cool idea, because it means low level characters can get to either simply by winning the trust of those who are guarding the unmoving entrance to the rift (which I made small enough to fit in the courtyard of a castle.) This rift transfers you to a always moving location in their respective locations. Like this or not, I don't care, I just thought it was a cool idea and wanted other's ideas for their own cosmology.
-Astral plane, and what (for lack of a better name) I'm calling the nine hells, are on the same plane as elemental chaos (meaning that they are reachable by common forms of movement) but they are in seperated areas.
Astral plane is the main home for good Gods, who have a few minor temples and one main temple located there. There is a general population of angels and its more of a lawfully place (not strict)
Nine hells is the main home for evil gods, who have yadda yadda. General population is devils and is more of a lawfully place.
-Elemental chaos is generally a swirling mass of all elements. many areas are mosly comprised or focuesed on one element, and its there that the temples dedicated to those elements are located.
general population consists of the constantly warring elemental archons and some demons. Obvioulsy a chaotic sorta place. I also want to have some sort of chaotic good element there if anyone has suggestions for a type of chaotic good outsider(i thought the main ones were eladrins, but I think im wrong)
-The farplane I've taken out of play as its a place of uinimaginable variance. Nothing is consistent and only completely insane creatures such as beholders dwell there. Going there means complete insanity outside of those who have some sort of ability to understand the unimaginable. location, time, color, senses in general mean nothing because the place is consistently immesearable.
oh yeah, and I've decided that Bahumet lives in the material plane in the middle of a gigantic city. suck on that critics. jk
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Keep in mind, this is my idea, you can argue against it but that's (hopefully) not what this thread is for, lemme know your ideas.
------------------------------------------------------------------------
-material plane is in the middle of it all, obviously
-feywild and shadowfell are different planes, but are still reachable by walking through the material plane*. As in "worlds and monsters" they are twisted and contorted mirrors of the material plane. For my purposes, the feywild is a place swirling with arcane power and filled with fey(obvioulsy), and shadowfell is a place focused on negative energy and undead
*explanation: two cities exist on opposite ends of the material realm. One connects to feywild through a permanent astral-rife typey situation, and the other to shadowfell. I thought this was a cool idea, because it means low level characters can get to either simply by winning the trust of those who are guarding the unmoving entrance to the rift (which I made small enough to fit in the courtyard of a castle.) This rift transfers you to a always moving location in their respective locations. Like this or not, I don't care, I just thought it was a cool idea and wanted other's ideas for their own cosmology.
-Astral plane, and what (for lack of a better name) I'm calling the nine hells, are on the same plane as elemental chaos (meaning that they are reachable by common forms of movement) but they are in seperated areas.
Astral plane is the main home for good Gods, who have a few minor temples and one main temple located there. There is a general population of angels and its more of a lawfully place (not strict)
Nine hells is the main home for evil gods, who have yadda yadda. General population is devils and is more of a lawfully place.
-Elemental chaos is generally a swirling mass of all elements. many areas are mosly comprised or focuesed on one element, and its there that the temples dedicated to those elements are located.
general population consists of the constantly warring elemental archons and some demons. Obvioulsy a chaotic sorta place. I also want to have some sort of chaotic good element there if anyone has suggestions for a type of chaotic good outsider(i thought the main ones were eladrins, but I think im wrong)
-The farplane I've taken out of play as its a place of uinimaginable variance. Nothing is consistent and only completely insane creatures such as beholders dwell there. Going there means complete insanity outside of those who have some sort of ability to understand the unimaginable. location, time, color, senses in general mean nothing because the place is consistently immesearable.
oh yeah, and I've decided that Bahumet lives in the material plane in the middle of a gigantic city. suck on that critics. jk
-----------------------------------------
Keep in mind, this is my idea, you can argue against it but that's (hopefully) not what this thread is for, lemme know your ideas.