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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Coup de Grace
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<blockquote data-quote="Ximenes088" data-source="post: 4223417" data-attributes="member: 59899"><p>Barring text to the contrary, I'd say it stays asleep until it makes the save. It's not like normal stimuli are sufficient to wake somebody up- the spell makes people fall asleep in the middle of a raging combat, and you can't wake your partner up just by screaming at him. Stabbing him might be more significant, but if magic's making him stay under when a bugbear marauder is screaming next to him, then I can't see why it won't make him stay under when the marauder bashes his head in.</p><p></p><p>In a game-balance sense, the average creature only has a 45% chance of falling unconscious for one round, and half that for staying under for two- and that's assuming the spell hits in the first place. And it's a daily spell. I don't see any problem with giving free coups to a party, especially since coups are now only max damage instead of instakills.</p></blockquote><p></p>
[QUOTE="Ximenes088, post: 4223417, member: 59899"] Barring text to the contrary, I'd say it stays asleep until it makes the save. It's not like normal stimuli are sufficient to wake somebody up- the spell makes people fall asleep in the middle of a raging combat, and you can't wake your partner up just by screaming at him. Stabbing him might be more significant, but if magic's making him stay under when a bugbear marauder is screaming next to him, then I can't see why it won't make him stay under when the marauder bashes his head in. In a game-balance sense, the average creature only has a 45% chance of falling unconscious for one round, and half that for staying under for two- and that's assuming the spell hits in the first place. And it's a daily spell. I don't see any problem with giving free coups to a party, especially since coups are now only max damage instead of instakills. [/QUOTE]
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4e Coup de Grace
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