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[4e] covaithe's E1: Death's Reach
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<blockquote data-quote="covaithe" data-source="post: 4860754" data-attributes="member: 46559"><p>Sure, you can have multiple chests. The fluff says that the chest's construction has to include an item that has personal significance to you, which would seem to make it difficult to add someone later. If it comes up, I'm sure we can make up a ritual that permanently adds an object - a sock, or a lock of hair, or a bit of fuzz from your teddy bear or something - to the chest's construction and so permits you to summon it. </p><p></p><p>I'm not inclined to worry too much about stuff like this until it comes up. This feels like nickel-and-dime stuff, and you guys are epic; you'll find a way to make it work.</p><p></p><p></p><p></p><p></p><p>I like this; it makes a good hook. Having the domain be near Massacre's tower could save you guys the cost of a second TP circle. Actually, thinking about it, I'm going to give out some free TP circles: </p><p></p><p>Sarenax's cathedral gets one; I like the idea that the Raven Queen set you up as being in charge of the area, so she provides a way for you to get there quickly. </p><p></p><p>I'm picturing Ch'thuul as a fairly good-sized city, e.g. the capital of a small ice-bound nation. So there will certainly be some circles there that its ruler would have the use of. It helps me if Ch'thuul has some pretty respectable resources, since sooner or later you guys will pick up a fair amount of cash loot, and you'll need somewhere to go shopping. This saves me some world-building. </p><p></p><p>As for Massacre's tower, I'll give you a choice: you can pay for the TP circle yourself as part of the construction of a completely new tower that's entirely under your control, or you can have it for free as part of an abandoned tower that you found and took over, but that may still have a few mysteries...</p><p></p><p></p><p></p><p>Eh. I read those, and it's still annoyingly vague. The p.226 bit clarifies that a Frost weapon would apply the cold keyword to powers used with a frost weapon, but it does so by adding the keywords of the magic item's power: </p><p></p><p></p><p>But the Rod of the Dragonborn changes damage types based on a Property, not a power, which has no keywords! Maddening. Also:</p><p></p><p></p><p></p><p>The quote above from the PHB makes it seem like the power should keep both keywords. On the other hand, it suggests that the damage the power does should be both types, i.e. half of each type! (PHB p.55) That seems to contradict the intent, if not necessarily the letter, of the magic item's text. But the example used in the quote from PHB p.226 is a flaming weapon, so if there were a specific-vs.-general issue here, it would still be covered by that. </p><p></p><p>Eh. Screw it. I hereby declare that powers with your Rod of the Dragonborn do all cold damage, and only have the cold keyword. (as opposed to other damage type keywords, naturally.) </p><p></p><p></p><p></p><p>Sweet! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> See above comments about somewhere to shop, though; I'm open to other suggestions if you don't want this to be a big enough city for epic adventurers to shop there. </p><p></p><p></p><p></p><p></p><p>I'm not sure I follow the technical discussion about sequential parts, but I do agree that Lasting Frost isn't intended to apply on the initial hit. Does that answer the question?</p></blockquote><p></p>
[QUOTE="covaithe, post: 4860754, member: 46559"] Sure, you can have multiple chests. The fluff says that the chest's construction has to include an item that has personal significance to you, which would seem to make it difficult to add someone later. If it comes up, I'm sure we can make up a ritual that permanently adds an object - a sock, or a lock of hair, or a bit of fuzz from your teddy bear or something - to the chest's construction and so permits you to summon it. I'm not inclined to worry too much about stuff like this until it comes up. This feels like nickel-and-dime stuff, and you guys are epic; you'll find a way to make it work. I like this; it makes a good hook. Having the domain be near Massacre's tower could save you guys the cost of a second TP circle. Actually, thinking about it, I'm going to give out some free TP circles: Sarenax's cathedral gets one; I like the idea that the Raven Queen set you up as being in charge of the area, so she provides a way for you to get there quickly. I'm picturing Ch'thuul as a fairly good-sized city, e.g. the capital of a small ice-bound nation. So there will certainly be some circles there that its ruler would have the use of. It helps me if Ch'thuul has some pretty respectable resources, since sooner or later you guys will pick up a fair amount of cash loot, and you'll need somewhere to go shopping. This saves me some world-building. As for Massacre's tower, I'll give you a choice: you can pay for the TP circle yourself as part of the construction of a completely new tower that's entirely under your control, or you can have it for free as part of an abandoned tower that you found and took over, but that may still have a few mysteries... Eh. I read those, and it's still annoyingly vague. The p.226 bit clarifies that a Frost weapon would apply the cold keyword to powers used with a frost weapon, but it does so by adding the keywords of the magic item's power: But the Rod of the Dragonborn changes damage types based on a Property, not a power, which has no keywords! Maddening. Also: The quote above from the PHB makes it seem like the power should keep both keywords. On the other hand, it suggests that the damage the power does should be both types, i.e. half of each type! (PHB p.55) That seems to contradict the intent, if not necessarily the letter, of the magic item's text. But the example used in the quote from PHB p.226 is a flaming weapon, so if there were a specific-vs.-general issue here, it would still be covered by that. Eh. Screw it. I hereby declare that powers with your Rod of the Dragonborn do all cold damage, and only have the cold keyword. (as opposed to other damage type keywords, naturally.) Sweet! :) See above comments about somewhere to shop, though; I'm open to other suggestions if you don't want this to be a big enough city for epic adventurers to shop there. I'm not sure I follow the technical discussion about sequential parts, but I do agree that Lasting Frost isn't intended to apply on the initial hit. Does that answer the question? [/QUOTE]
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