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[4e] covaithe's E1: Death's Reach
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<blockquote data-quote="renau1g" data-source="post: 4864602" data-attributes="member: 54810"><p>Here's my first effort on the PC, still need to format it properly. For the Son of Mercy Paragon Path I see my PC as chasing after those who violate the laws of nature... or at least was before his current indenture to the Raven Queen.</p><p></p><p>[sblock=CS]</p><p><span style="font-size: 12px"><strong><span style="color: gray">Kalas Graybeard</span></strong></span></p><p></p><p><span style="color: gray">"I used to see the verdant green plains, the lush forests and the golden plains as all that needs protecting in this world, but my journey has awoken me, I know see the world is in shades of gray and know that the only thing that needs protecting is her will</span></p><p></p><p>Male Revenant (Human) Warden/Son of Mercy/Chosen of the Raven Queen</p><p><strong>Initiative</strong> +15; <strong>Senses</strong> Passive Insight 27, Passive Perception 36</p><p><strong>HP</strong> 188; <strong>Bloodied</strong> 94; <strong>Healing Surge</strong> 47; <strong>Surges Per Day</strong> 12</p><p><strong>AC</strong> 37; <strong>Fort</strong> 34, <strong>Ref</strong> 35, <strong>Will</strong> 34; </p><p><strong>Speed</strong> 7</p><p><strong>Action Points</strong> 1</p><p>-----------------------------------------------------------------</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /><span style="color: #44AA44"><u><strong>Githyanki Silver Longsword +4</strong> (standard; at-will) ✦ <strong>Weapon</strong></u></span></p><p>+26 vs AC; 2d8+15 damage.</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /><span style="color: #44AA44"><u><strong>Throwing Shield</strong> (standard; at-will) ✦ <strong>Weapon</strong></u></span></p><p>Range 10; +24 vs AC; 1d8+7 damage.</p><p><span style="color: #44AA44"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> 2<u><strong>Thorn Strike</strong> (standard; at-will) ✦ <strong>Primal, Weapon</strong></u></span></p><p>+26 vs AC. - 2d8+15 damage and pull target 1 square</p><p><span style="color: #44AA44"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Weight of Earth</strong> (standard; at-will) ✦ <strong>Primal, Weapon</strong></u></span></p><p>+26 vs AC. 2d8+15 & target is slowed TENT</p><p><span style="color: #AA2255"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Predatory Guardian</strong> (standard; encounter) ✦ <strong>Primal, Weapon</strong></u></span></p><p>+26 vs. AC. 2d8+15 damage & if target shifts before Kalas' turn he can shift 8 squares as an immediate reaction</p><p><span style="color: #AA2255"><u><strong>Dark Reaving</strong> (free; encounter) ✦ <strong>Necrotic</strong></u></span> Trigger: A creature within 5 squares of you is reduced to 0 hp next creature you hit before ENT takes 1d8+3 extra damage</p><p></p><p><span style="color: #AA2255"><u><strong>Lawbreaker's Doom</strong> (free; encounter) ✦ <strong>Special</strong></u></span></p><p>One enemy just marked. Until end of encounter, whenever Kalas hits target it takes 7 more damage, once enemy is dropped to 0 hp, regain use of this power </p><p><span style="color: #AA2255"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Dispensed Justice</strong> (standard; encounter) ✦ <strong>Fear, Special Weapon</strong></u></span></p><p>+26 vs AC. 2d8+15 damage and the target takes a -2 penalty to attack rolls TENT. Special: You can use this as an immediate interrupt when target of Lawbreaker's Doom is adjacent and attacks a target other than Kalas </p><p><span style="color: #AA2255"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Creeper's Grasp</strong> (standard; encounter) ✦ <strong>Primal, Weapon</strong></u></span></p><p>+26 vs Ref. 2d8+15 and target is immobilized TENT</p><p><span style="color: #AA2255"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Call Forth the Harvest</strong> (standard; encounter) ✦ <strong>Primal, Weapon</strong></u></span></p><p>+26 vs AC. 3d8+15 and make a secondary attack that is close burst 2. </p><p>Secondary Target: Each enemy in burst. +26 vs Ref - target is marked and slowed TENT</p><p><span style="color: #AA2255"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Form of Oak Sentinel's Attack</strong> (immed. interrupt; encounter) ✦ <strong>Polymorph, Primal, Weapon</strong></u></span></p><p>+26 vs AC. 2d8+15 - Trigger: enemy within Kalas' reach attacks an ally</p><p>Miss: Half Damage</p><p>Effect: You become the target for the attack</p><p><span style="color: #AA2255"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Form of Rowan Sentinel's Attack</strong> (standard; encounter) ✦ <strong>Lightning, Polymorph, Primal, Weapon</strong></u></span></p><p>+26 vs AC. 2d8+15 damage and target is dazed and takes ongoing 5 lightning damage (save ends)</p><p>Miss: Half damage and the target is dazed TENT</p><p><span style="color: #BBBBBB"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Form of Oak Sentinel</strong> (standard; daily) ✦ <strong>Polymorph, Primal</strong></u></span></p><p>Melee reach increases by 1, if an enemy hits Kalas they take 14 damage</p><p><span style="color: #BBBBBB"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Form of Rowan Sentinel</strong> (standard; daily) ✦ <strong>Polymorph, Primal</strong></u></span></p><p>Melee reach increases by 1, gain resist 10 Lightning, if an enemy starts their turn w/in 3 squares of Kalas they are marked TENT</p><p><span style="color: #BBBBBB">Burst 1<u><strong>Blood Oath Fulfilled</strong> (standard; daily) ✦ <strong>Fear, Weapon, Special</strong></u></span></p><p>+26 vs AC. - 3d8+15 damage and the target is prone and cannot stand</p><p><strong>Special:</strong> Kalas can shift 1 square before the attack</p><p>Miss: 1/2 damage</p><p><span style="color: #BBBBBB"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Blizzard Strike</strong> (standard; daily) ✦ <strong>Cold, Weapon, Primal</strong></u></span></p><p>+26 vs AC. - 4d8+15 cold damage and the target is slowed (save ends) </p><p>First Failed Save: Target is Immobilized instead of slowed (save ends) </p><p>Second Failed Save: Target is Restrained instead of immobilized (save ends)</p><p>Miss: 1/2 damage & target is slowed TENT</p><p>Effect: Each enemy w/in 3 squares, other than target, is slowed TENT</p><p><span style="color: #BBBBBB"><u><strong>Nature's Abundance</strong> (standard; daily) ✦ <strong>Primal, Zone</strong></u></span></p><p>Close Burst 3 - creates a zone till end of encounter, Kalas and allies gain cover in the zone</p><p><span style="color: #BBBBBB"><u><strong>Bear's Endurance</strong> (immediate interrupt; daily) ✦ <strong>Primal, Healing</strong></u></span></p><p>Personal - when dropped to 0 hp, regain 47 hp</p><p><span style="color: #BBBBBB"><u><strong>Shield of Stone</strong> (minor; daily) ✦ <strong>Primal</strong></u></span></p><p>Close Burst 5 - one ally in burst - slide target 5 squares & TENT target gains Resist 5 to all damage and +2 power bonus to all defenses</p><p><span style="color: #AA2255"><u><strong>Red Death</strong> (minor; encounter) ✦ <strong>Special</strong></u></span></p><p>Close Burst 1 - each enemy in burst - marked and subject to Lawbreaker's Doom TENT</p><p><span style="color: #AA2255"><u><strong>Cleansing Earth</strong> (immed reac; encounter) ✦ <strong>Primal</strong></u></span></p><p>Personal - Kalas is subjected to an effect a saving throw can end</p><p>Effect: Make the saving throw with a +7 power bonus </p><p></p><p><span style="color: #E9822A"><u><strong>Githyanki Silver Longsword+4</strong></u></span></p><p><strong>Critical:</strong> +4d8 psychic. <strong>Power (At-Will✦ Psychic):</strong> Free Action. All damage dealt by the weapon is psychic</p><p><strong>Power (Daily✦ Teleportation):</strong> Free Action. Use when hit with this weapon. Target is banished to a demiplane (save ends). It disappears from sight, can't take actions, and can't be targetted. On a save it reappears in last place if occupied. If filled, target picks an adjacent space.</p><p><span style="color: #E9822A"><u><strong>Dawn Warrior Darkhide Armour+4</strong></u></span></p><p><strong>Property:</strong> Resist 10 Acid, cold, fire, lightning</p><p><strong>Power (Daily ✦ Radiant):</strong> Minor Action. TENT any creature that hits Kalas with a melee attack takes 2d8+3 radiant damage</p><p><span style="color: #E9822A"><u><strong>Cloak of Displacement +4</strong></u></span></p><p><strong>Property:</strong> +2 item bonus to AC/Ref until an attack hits</p><p><strong>Power (Daily ✦ Teleportation):</strong> Imm. Inter. Use when Kalas' be hit with an attack. Force attacker to re-roll and use second roll, if attack misses teleport 1 square</p><p><span style="color: #E9822A"><u><strong>Belt of Mountain Endurance(paragon)</strong></u></span></p><p><strong>Property:</strong> When you spend a HS gain a 7 more hp</p><p><strong>Power (Daily):</strong> Free Action. When using an AP Kalas can gain a +2 bonus to all defenses TSNT</p><p><span style="color: #E9822A"><u><strong>Premonition Ring(paragon)</strong></u></span></p><p><strong>Property:</strong> +2 item bonus on passive perception and initiative</p><p><strong>Power (Daily):</strong> No Action. Use this when surprised, you're not surprised. If Kalas has reached at least 1 milestone today can move 3 squares and take a minor action.</p><p><span style="color: #E9822A"><u><strong>Ring of Invigoration(paragon)</strong></u></span></p><p><strong>Property:</strong> +2 item on Endurance Checks</p><p><strong>Power (Daily, Healing):</strong> Not an Action. Use this when reduced to 0 hp, you can spend a HS and regain 47 hp</p><p><span style="color: #E9822A"><u><strong>Boots of Striding (heroic)</strong></u></span></p><p><strong>Property:</strong> +1 item bonus to speed in light or no armour</p><p><span style="color: #E9822A"><u><strong>Iron Armbands of Power (paragon)</strong></u></span></p><p><strong>Property:</strong> +4 item bonus to melee damage rolls.</p><p><span style="color: #E9822A"><u><strong>Strikebacks(heroic)</strong></u></span></p><p><strong>Property:</strong> +1 item bonus on OA's</p><p><strong>Power (Encounter):</strong> Immed. Reaction. when an adjacent enemy hits you make a basic melee attack against that enemy.</p><p><span style="color: #E9822A"><u><strong>Coif of Focus(Epic)</strong></u></span></p><p><strong>Property:</strong> +5 item bonus on saves against dazed and/or stunning</p><p><strong>Power (Daily):</strong> Immed. Interrupt - when an attack would make you dazed and/or stunned. Spend a HS to not be dazed or stunned by it.</p><p><span style="color: #E9822A"><u><strong>Potion of Regeneration(Paragon)</strong></u></span></p><p><strong>Power (Consumable - Healing):</strong> Minor Action - Drink potion and gain Regen 10 (if bloodied) and spend a HS. Regen only works when bloodied.</p><p><span style="color: #E9822A"><u><strong>Oil of Flesh Returned(Heroic)</strong></u></span></p><p><strong>Power (Consumable):</strong> Minor Action - An adjacent target is petrified can spend a HS and remove the petrified condition. </p><p><span style="color: #E9822A"><u><strong>Unguent of Darkvision(Paragon)</strong></u></span></p><p><strong>Power (Consumable):</strong> Standard Action - Rub this on eyes. Gain darkvision for 1 hour</p><p><span style="color: #E9822A"><u><strong>Caustic Whetstone(Heroic)</strong></u></span></p><p><strong>Power (Consumable * Acid):</strong> Minor Action - Until end of encounter melee weapon causes ongoing 2 acid damage (save ends) on a hit.</p><p></p><p><u><strong>Font of Life</strong></u></p><p>At the start of turn, Kalas can roll a saving throw</p><p><u><strong>Guardian Might</strong></u></p><p>Add Wis mod to AC instead of Dex or Int. When you use second wind, marked enemies take a penalty on attacks.</p><p><u><strong>Nature's Wrath</strong></u></p><p>On your turn, you can mark each adjacent enemy as a free action until the end of your next turn</p><p><u><strong>Lawbreaker's Doom</strong></u> Use lawbreaker's doom as encounter power.</p><p><u><strong>Immobilizing Action</strong></u></p><p>When you take an action point action to attack lawbreaker's doom target, immobilize target on hit.</p><p><u><strong>Strength of Conviction</strong></u></p><p>Gain 17 temporary hp when you reduce your lawbreaker's doom target to 0 hp.</p><p><u><strong>Divine Spark</strong></u> </p><p>Gain +2 to Strength and Wisdom</p><p><u><strong>Undead</strong></u></p><p>Kalas is considered Undead</p><p><u><strong>Past Life</strong></u></p><p>Select a race other than revenant (Human). You can take feats, a paragon path, and an epic destiny that have the selected race as a prerequisite, as long as you meet all other prerequisites</p><p><u><strong>Unnatural Vitality</strong></u></p><p>Whenever you drop to 0 hit points or fewer, you are dying but you can choose to remain conscious until you attempt your first death saving throw. If you remain conscious, you can take only one standard action before you attempt your first death saving throw.</p><p><u><strong>Undead</strong></u></p><p>You can use dark reaping as an encounter power.</p><p>-----------------------------------------------------------------</p><p><strong>Alignment</strong> Unaligned; <strong>Languages</strong> Common, Primordial</p><p><strong>Senses</strong> Low-Light</p><p><strong>Resistances</strong> 20 Fire (when mounted, otherwise 10), 15 Necrotic, 10 Acid, 10 Cold, 10 Lightning</p><p><strong>Str</strong> 24 (+17) <strong>Dex</strong> 16 (+3) <strong>Wis</strong> 24 (+7)</p><p><strong>Con</strong> 16 (+3) <strong>Int</strong> 10 (-+0) <strong>Cha</strong> 12 (+1)</p><p><strong>Nature </strong>+22, <strong>Endurance </strong>+17, <strong>Athletics </strong>+19, <strong>Perception </strong>+24, <strong>Acrobatics </strong>+10, <strong>Arcana </strong>+10, <strong>Bluff </strong>+11, <strong>Diplomacy </strong>+11, <strong>Dungeoneering </strong>+17, <strong>Heal </strong>+17, History +10, Insight +17, <strong>Intimidate </strong>+13, <strong>Religion </strong>+10, <strong>Stealth </strong>+10, <strong>Streetwise </strong>+11, <strong>Thievery </strong>+10</p><p><strong>Feats:</strong> Sudden Roots, Mounted Combat, Stubborn Survivor, Toughness, Human Perseverance, Death's Blessing, Wildblood Speed, Action Recovery, Reaper's Resistance, Heavy Blade Opportunity, Psychic Lock, Robust Defenses, Weapon Expertise (Heavy Blade), Epic Reflexes</p><p><strong>Gear</strong> Githyanki Silver Longsword +4, Adventurer's Kit, Throwing Shield Heavy Shield (heroic tier), Boots of Striding (heroic tier), Strikebacks (heroic tier), Impenetrable Barding (heroic tier), Horseshoes of Speed (heroic tier), Mirrored Caparison (heroic tier), Bridle of Rapid Action (heroic tier), Life Shroud (heroic tier) (2), Coif of Focus (epic tier), Dawn Warrior Darkhide Armor +4, Cloak of Displacement +4, Nightmare, Belt of Mountain Endurance (paragon tier), Premonition Ring (paragon tier), Ring of Invigoration (paragon tier), Potion of Regeneration (paragon tier), Iron Armbands of Power (paragon tier), Oil of Flesh Returned (heroic tier), Unguent of Darkvision (paragon tier), Caustic Whetstone (heroic tier)</p><p></p><p><strong>Background</strong></p><p></p><p></p><p><strong>Personality and Appearance</strong></p><p> </p><p>[/sblock]</p><p></p><p>[sblock=Mount Stats]</p><p>Nightmare Level 13 Skirmisher</p><p>Large shadow magical beast (mount) </p><p>Initiative +12 Senses Perception +12; darkvision</p><p>HP 138; Bloodied 69</p><p>AC 27 (29 against opportunity attacks); Fortitude 27, Reflex 26, Will 25</p><p>Resist 20 fire, 10 all; see also hell’s ride</p><p>Speed 11, teleport 11</p><p>m Hooves (standard; at-will) ✦ Fire</p><p>+18 vs. AC; 1d8 + 6 damage, and ongoing 5 fire damage (save ends).</p><p>Hell’s Ride (while mounted by a friendly rider of 13th level or higher; at-will) ✦ Fire, Mount</p><p>The nightmare’s rider gains resist 20 fire.</p><p>Hooves of Hell (standard; recharge 5,6 ) ✦ Fire</p><p>The nightmare moves up to 10 squares. Each square the nightmare leaves is filled with fi re to a height of 10 feet until the end of the nightmare’s next turn. Any creature that hits the nightmare with a melee attack during this move, or that enters one of the flaming squares, takes 10 fire damage.</p><p>Alignment Evil Languages —</p><p>Skills Endurance +19</p><p>Str 23 (+12) Dex 19 (+10) Wis 12 (+7)</p><p>Con 26 (+14) Int 5 (+3) Cha 15 (+8)</p><p>Items: Impenetrable Barding (heroic) - Resist 10 all</p><p>Horseshoes of Speed (heroic) - gain +1 square to all forms of movement</p><p>Mirrored Caparison (heroic) - gains +1 to all NAD If mount is subject to area attack, make it not a target</p><p>Bridle of Rapid Action (heroic) - Encounter - No Action - Use before rolling init, mount rolls init using Kalas Modifier and Kalas can use the mounts result in place of his own</p><p>[/sblock]</p><p></p><p>[sblock=MiniKalas]Kalas Graybeard—Male Revenant (Human) Warden/Son of Mercy/Chosen of the Raven Queen</p><p>Initiative: +15 ; Passive Perception: 36, Passive Insight: 27</p><p>Senses:Low-Light; Resistances: 20 Fire (when mounted, otherwise 10), 15 Necrotic, 10 Acid, 10 Cold, 10 Lightning</p><p>HP: 188/188, Bloodied: 94, Surge: 47, Surges left: 12/12</p><p>AC: 37, Fort: 34, Reflex: 35, Will: 34; — Speed:7</p><p>Action Points: 1, Second Wind: Not Used</p><p>Powers -</p><p><span style="color: #44AA44">Thorn Strike</span></p><p><span style="color: #44AA44">Weight of Earth</span></p><p><span style="color: #AA2255">Dark Reaping</span></p><p><span style="color: #AA2255">Stalker's Positioning</span></p><p><span style="color: #AA2255">Creeper's Grasp</span></p><p><span style="color: #AA2255">Call Forth the Harvest</span></p><p><span style="color: #AA2255">Lawbreaker's Doom</span></p><p><span style="color: #AA2255">Dispensed Justice</span></p><p><span style="color: #AA2255"></span></p><p><span style="color: #BBBBBB">Form of the Oak Sentinel</span></p><p><span style="color: #BBBBBB">Form of the Rowan Sentinel</span></p><p><span style="color: #BBBBBB">Blizzard Strike</span></p><p><span style="color: #AA2255">Shield of Stone</span></p><p><span style="color: #AA2255">Red Death</span></p><p><span style="color: #AA2255">Cleansing Earth</span></p><p><span style="color: #BBBBBB">Nature's Abundance</span></p><p><span style="color: #BBBBBB">Blood Oath Fulfilled</span></p><p><span style="color: #BBBBBB">Bear's Endurance</span></p><p>[/sblock]</p><p></p><p>[sblock=Summary]</p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Kalas Graybeard , level 21</p><p>Revenant, Warden, Son of Mercy, Chosen of the Raven Queen</p><p>Build: Wild Warden</p><p>Guardian Might: Wildblood</p><p>Divine Spark: Divine Spark Strength</p><p>Divine Spark: Divine Spark Wisdom</p><p>Background: Geography - Forest (+2 to Perception)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 24, Con 16, Dex 16, Int 10, Wis 24, Cha 12.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 16, Con 14, Dex 14, Int 8, Wis 16, Cha 10.</p><p></p><p></p><p>AC: 37 Fort: 35 Reflex: 36 Will: 35</p><p>HP: 188 Surges: 12 Surge Value: 47</p><p></p><p>TRAINED SKILLS</p><p>Nature +22, Endurance +19, Athletics +19, Perception +24</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +10, Arcana +10, Bluff +11, Diplomacy +11, Dungeoneering +17, Heal +17, History +10, Insight +17, Intimidate +13, Religion +10, Stealth +10, Streetwise +11, Thievery +10</p><p></p><p>FEATS</p><p>Level 1: Sudden Roots</p><p>Level 2: Mounted Combat</p><p>Level 4: Stubborn Survivor</p><p>Level 6: Toughness</p><p>Level 8: Human Perseverance</p><p>Level 10: Death's Blessing</p><p>Level 11: Wildblood Speed</p><p>Level 12: Action Recovery</p><p>Level 14: Reaper's Resistance</p><p>Level 16: Heavy Blade Opportunity</p><p>Level 18: Psychic Lock</p><p>Level 20: Paragon Defenses (retrained to Robust Defenses at Level 21)</p><p>Level 21: Epic Reflexes</p><p>Feat User Choice: Weapon Expertise (Heavy Blade)</p><p></p><p>POWERS</p><p>Warden at-will 1: Thorn Strike</p><p>Warden at-will 1: Weight of Earth</p><p>Warden encounter 1: Wildblood Frenzy</p><p>Warden daily 1: Form of Winter's Herald</p><p>Warden utility 2: Nature's Abundance</p><p>Warden encounter 3: Predatory Guardian</p><p>Warden daily 5: Hail of Thorns</p><p>Warden utility 6: Bear's Endurance</p><p>Warden encounter 7: Stalker's Positioning</p><p>Warden daily 9: Form of the Oak Sentinel</p><p>Warden utility 10: Shield of Stone</p><p>Warden encounter 13: Creeper's Grasp (replaces Wildblood Frenzy)</p><p>Warden daily 15: Form of the Rowan Sentinel (replaces Hail of Thorns)</p><p>Warden utility 16: Cleansing Earth</p><p>Warden encounter 17: Call Forth the Harvest (replaces Stalker's Positioning)</p><p>Warden daily 19: Blizzard Strike (replaces Form of Winter's Herald)</p><p></p><p>ITEMS</p><p>Githyanki Silver Longsword +4, Adventurer's Kit, Throwing Shield Heavy Shield (heroic tier), Boots of Striding (heroic tier), Strikebacks (heroic tier), Impenetrable Barding (heroic tier), Horseshoes of Speed (heroic tier), Mirrored Caparison (heroic tier), Bridle of Rapid Action (heroic tier), Life Shroud (heroic tier) (2), Coif of Focus (epic tier), Dawn Warrior Darkhide Armor +4, Cloak of Displacement +4, Nightmare, Belt of Mountain Endurance (paragon tier), Premonition Ring (paragon tier), Ring of Invigoration (paragon tier), Potion of Regeneration (paragon tier), Iron Armbands of Power (paragon tier), Oil of Flesh Returned (heroic tier), Unguent of Darkvision (paragon tier), Caustic Whetstone (heroic tier)</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="renau1g, post: 4864602, member: 54810"] Here's my first effort on the PC, still need to format it properly. For the Son of Mercy Paragon Path I see my PC as chasing after those who violate the laws of nature... or at least was before his current indenture to the Raven Queen. [sblock=CS] [size=3][b][color=gray]Kalas Graybeard[/color][/b][/size] [color=gray]"I used to see the verdant green plains, the lush forests and the golden plains as all that needs protecting in this world, but my journey has awoken me, I know see the world is in shades of gray and know that the only thing that needs protecting is her will[/color] Male Revenant (Human) Warden/Son of Mercy/Chosen of the Raven Queen [b]Initiative[/b] +15; [b]Senses[/b] Passive Insight 27, Passive Perception 36 [b]HP[/b] 188; [b]Bloodied[/b] 94; [b]Healing Surge[/b] 47; [b]Surges Per Day[/b] 12 [b]AC[/b] 37; [b]Fort[/b] 34, [b]Ref[/b] 35, [b]Will[/b] 34; [b]Speed[/b] 7 [b]Action Points[/b] 1 ----------------------------------------------------------------- :bmelee:[color=#44AA44][u][b]Githyanki Silver Longsword +4[/b] (standard; at-will) ✦ [b]Weapon[/b][/u][/color] +26 vs AC; 2d8+15 damage. :ranged:[color=#44AA44][u][b]Throwing Shield[/b] (standard; at-will) ✦ [b]Weapon[/b][/u][/color] Range 10; +24 vs AC; 1d8+7 damage. [color=#44AA44]:melee: 2[u][b]Thorn Strike[/b] (standard; at-will) ✦ [b]Primal, Weapon[/b][/u][/color] +26 vs AC. - 2d8+15 damage and pull target 1 square [color=#44AA44]:melee:[u][b]Weight of Earth[/b] (standard; at-will) ✦ [b]Primal, Weapon[/b][/u][/color] +26 vs AC. 2d8+15 & target is slowed TENT [color=#AA2255]:melee:[u][b]Predatory Guardian[/b] (standard; encounter) ✦ [b]Primal, Weapon[/b][/u][/color] +26 vs. AC. 2d8+15 damage & if target shifts before Kalas' turn he can shift 8 squares as an immediate reaction [color=#AA2255][u][b]Dark Reaving[/b] (free; encounter) ✦ [b]Necrotic[/b][/u][/color] Trigger: A creature within 5 squares of you is reduced to 0 hp next creature you hit before ENT takes 1d8+3 extra damage [color=#AA2255][u][b]Lawbreaker's Doom[/b] (free; encounter) ✦ [b]Special[/b][/u][/color] One enemy just marked. Until end of encounter, whenever Kalas hits target it takes 7 more damage, once enemy is dropped to 0 hp, regain use of this power [color=#AA2255]:melee:[u][b]Dispensed Justice[/b] (standard; encounter) ✦ [b]Fear, Special Weapon[/b][/u][/color] +26 vs AC. 2d8+15 damage and the target takes a -2 penalty to attack rolls TENT. Special: You can use this as an immediate interrupt when target of Lawbreaker's Doom is adjacent and attacks a target other than Kalas [color=#AA2255]:melee:[u][b]Creeper's Grasp[/b] (standard; encounter) ✦ [b]Primal, Weapon[/b][/u][/color] +26 vs Ref. 2d8+15 and target is immobilized TENT [color=#AA2255]:melee:[u][b]Call Forth the Harvest[/b] (standard; encounter) ✦ [b]Primal, Weapon[/b][/u][/color] +26 vs AC. 3d8+15 and make a secondary attack that is close burst 2. Secondary Target: Each enemy in burst. +26 vs Ref - target is marked and slowed TENT [color=#AA2255]:melee:[u][b]Form of Oak Sentinel's Attack[/b] (immed. interrupt; encounter) ✦ [b]Polymorph, Primal, Weapon[/b][/u][/color] +26 vs AC. 2d8+15 - Trigger: enemy within Kalas' reach attacks an ally Miss: Half Damage Effect: You become the target for the attack [color=#AA2255]:melee:[u][b]Form of Rowan Sentinel's Attack[/b] (standard; encounter) ✦ [b]Lightning, Polymorph, Primal, Weapon[/b][/u][/color] +26 vs AC. 2d8+15 damage and target is dazed and takes ongoing 5 lightning damage (save ends) Miss: Half damage and the target is dazed TENT [color=#BBBBBB]:melee:[u][b]Form of Oak Sentinel[/b] (standard; daily) ✦ [b]Polymorph, Primal[/b][/u][/color] Melee reach increases by 1, if an enemy hits Kalas they take 14 damage [color=#BBBBBB]:melee:[u][b]Form of Rowan Sentinel[/b] (standard; daily) ✦ [b]Polymorph, Primal[/b][/u][/color] Melee reach increases by 1, gain resist 10 Lightning, if an enemy starts their turn w/in 3 squares of Kalas they are marked TENT [color=#BBBBBB]Burst 1[u][b]Blood Oath Fulfilled[/b] (standard; daily) ✦ [b]Fear, Weapon, Special[/b][/u][/color] +26 vs AC. - 3d8+15 damage and the target is prone and cannot stand [b]Special:[/b] Kalas can shift 1 square before the attack Miss: 1/2 damage [color=#BBBBBB]:melee:[u][b]Blizzard Strike[/b] (standard; daily) ✦ [b]Cold, Weapon, Primal[/b][/u][/color] +26 vs AC. - 4d8+15 cold damage and the target is slowed (save ends) First Failed Save: Target is Immobilized instead of slowed (save ends) Second Failed Save: Target is Restrained instead of immobilized (save ends) Miss: 1/2 damage & target is slowed TENT Effect: Each enemy w/in 3 squares, other than target, is slowed TENT [color=#BBBBBB][u][b]Nature's Abundance[/b] (standard; daily) ✦ [b]Primal, Zone[/b][/u][/color] Close Burst 3 - creates a zone till end of encounter, Kalas and allies gain cover in the zone [color=#BBBBBB][u][b]Bear's Endurance[/b] (immediate interrupt; daily) ✦ [b]Primal, Healing[/b][/u][/color] Personal - when dropped to 0 hp, regain 47 hp [color=#BBBBBB][u][b]Shield of Stone[/b] (minor; daily) ✦ [b]Primal[/b][/u][/color] Close Burst 5 - one ally in burst - slide target 5 squares & TENT target gains Resist 5 to all damage and +2 power bonus to all defenses [color=#AA2255][u][b]Red Death[/b] (minor; encounter) ✦ [b]Special[/b][/u][/color] Close Burst 1 - each enemy in burst - marked and subject to Lawbreaker's Doom TENT [color=#AA2255][u][b]Cleansing Earth[/b] (immed reac; encounter) ✦ [b]Primal[/b][/u][/color] Personal - Kalas is subjected to an effect a saving throw can end Effect: Make the saving throw with a +7 power bonus [color=#E9822A][u][b]Githyanki Silver Longsword+4[/b][/u][/color] [b]Critical:[/b] +4d8 psychic. [b]Power (At-Will✦ Psychic):[/b] Free Action. All damage dealt by the weapon is psychic [b]Power (Daily✦ Teleportation):[/b] Free Action. Use when hit with this weapon. Target is banished to a demiplane (save ends). It disappears from sight, can't take actions, and can't be targetted. On a save it reappears in last place if occupied. If filled, target picks an adjacent space. [color=#E9822A][u][b]Dawn Warrior Darkhide Armour+4[/b][/u][/color] [b]Property:[/b] Resist 10 Acid, cold, fire, lightning [b]Power (Daily ✦ Radiant):[/b] Minor Action. TENT any creature that hits Kalas with a melee attack takes 2d8+3 radiant damage [color=#E9822A][u][b]Cloak of Displacement +4[/b][/u][/color] [b]Property:[/b] +2 item bonus to AC/Ref until an attack hits [b]Power (Daily ✦ Teleportation):[/b] Imm. Inter. Use when Kalas' be hit with an attack. Force attacker to re-roll and use second roll, if attack misses teleport 1 square [color=#E9822A][u][b]Belt of Mountain Endurance(paragon)[/b][/u][/color] [b]Property:[/b] When you spend a HS gain a 7 more hp [b]Power (Daily):[/b] Free Action. When using an AP Kalas can gain a +2 bonus to all defenses TSNT [color=#E9822A][u][b]Premonition Ring(paragon)[/b][/u][/color] [b]Property:[/b] +2 item bonus on passive perception and initiative [b]Power (Daily):[/b] No Action. Use this when surprised, you're not surprised. If Kalas has reached at least 1 milestone today can move 3 squares and take a minor action. [color=#E9822A][u][b]Ring of Invigoration(paragon)[/b][/u][/color] [b]Property:[/b] +2 item on Endurance Checks [b]Power (Daily, Healing):[/b] Not an Action. Use this when reduced to 0 hp, you can spend a HS and regain 47 hp [color=#E9822A][u][b]Boots of Striding (heroic)[/b][/u][/color] [b]Property:[/b] +1 item bonus to speed in light or no armour [color=#E9822A][u][b]Iron Armbands of Power (paragon)[/b][/u][/color] [b]Property:[/b] +4 item bonus to melee damage rolls. [color=#E9822A][u][b]Strikebacks(heroic)[/b][/u][/color] [b]Property:[/b] +1 item bonus on OA's [b]Power (Encounter):[/b] Immed. Reaction. when an adjacent enemy hits you make a basic melee attack against that enemy. [color=#E9822A][u][b]Coif of Focus(Epic)[/b][/u][/color] [b]Property:[/b] +5 item bonus on saves against dazed and/or stunning [b]Power (Daily):[/b] Immed. Interrupt - when an attack would make you dazed and/or stunned. Spend a HS to not be dazed or stunned by it. [color=#E9822A][u][b]Potion of Regeneration(Paragon)[/b][/u][/color] [b]Power (Consumable - Healing):[/b] Minor Action - Drink potion and gain Regen 10 (if bloodied) and spend a HS. Regen only works when bloodied. [color=#E9822A][u][b]Oil of Flesh Returned(Heroic)[/b][/u][/color] [b]Power (Consumable):[/b] Minor Action - An adjacent target is petrified can spend a HS and remove the petrified condition. [color=#E9822A][u][b]Unguent of Darkvision(Paragon)[/b][/u][/color] [b]Power (Consumable):[/b] Standard Action - Rub this on eyes. Gain darkvision for 1 hour [color=#E9822A][u][b]Caustic Whetstone(Heroic)[/b][/u][/color] [b]Power (Consumable * Acid):[/b] Minor Action - Until end of encounter melee weapon causes ongoing 2 acid damage (save ends) on a hit. [u][b]Font of Life[/b][/u] At the start of turn, Kalas can roll a saving throw [u][b]Guardian Might[/b][/u] Add Wis mod to AC instead of Dex or Int. When you use second wind, marked enemies take a penalty on attacks. [u][b]Nature's Wrath[/b][/u][b][/b] On your turn, you can mark each adjacent enemy as a free action until the end of your next turn [u][b]Lawbreaker's Doom[/b][/u] Use lawbreaker's doom as encounter power. [u][b]Immobilizing Action[/b][/u] When you take an action point action to attack lawbreaker's doom target, immobilize target on hit. [u][b]Strength of Conviction[/b][/u] Gain 17 temporary hp when you reduce your lawbreaker's doom target to 0 hp. [u][b]Divine Spark[/b][/u] Gain +2 to Strength and Wisdom [u][b]Undead[/b][/u] Kalas is considered Undead [u][b]Past Life[/b][/u] Select a race other than revenant (Human). You can take feats, a paragon path, and an epic destiny that have the selected race as a prerequisite, as long as you meet all other prerequisites [u][b]Unnatural Vitality[/b][/u] Whenever you drop to 0 hit points or fewer, you are dying but you can choose to remain conscious until you attempt your first death saving throw. If you remain conscious, you can take only one standard action before you attempt your first death saving throw. [u][b]Undead[/b][/u] You can use dark reaping as an encounter power. ----------------------------------------------------------------- [b]Alignment[/b] Unaligned; [b]Languages[/b] Common, Primordial [b]Senses[/b] Low-Light [b]Resistances[/b] 20 Fire (when mounted, otherwise 10), 15 Necrotic, 10 Acid, 10 Cold, 10 Lightning [b]Str[/b] 24 (+17) [b]Dex[/b] 16 (+3) [b]Wis[/b] 24 (+7) [b]Con[/b] 16 (+3) [b]Int[/b] 10 (-+0) [b]Cha[/b] 12 (+1) [B]Nature [/B]+22, [B]Endurance [/B]+17, [B]Athletics [/B]+19, [B]Perception [/B]+24, [B]Acrobatics [/B]+10, [B]Arcana [/B]+10, [B]Bluff [/B]+11, [B]Diplomacy [/B]+11, [B]Dungeoneering [/B]+17, [B]Heal [/B]+17, History +10, Insight +17, [B]Intimidate [/B]+13, [B]Religion [/B]+10, [B]Stealth [/B]+10, [B]Streetwise [/B]+11, [B]Thievery [/B]+10 [b]Feats:[/b] Sudden Roots, Mounted Combat, Stubborn Survivor, Toughness, Human Perseverance, Death's Blessing, Wildblood Speed, Action Recovery, Reaper's Resistance, Heavy Blade Opportunity, Psychic Lock, Robust Defenses, Weapon Expertise (Heavy Blade), Epic Reflexes [b]Gear[/b] Githyanki Silver Longsword +4, Adventurer's Kit, Throwing Shield Heavy Shield (heroic tier), Boots of Striding (heroic tier), Strikebacks (heroic tier), Impenetrable Barding (heroic tier), Horseshoes of Speed (heroic tier), Mirrored Caparison (heroic tier), Bridle of Rapid Action (heroic tier), Life Shroud (heroic tier) (2), Coif of Focus (epic tier), Dawn Warrior Darkhide Armor +4, Cloak of Displacement +4, Nightmare, Belt of Mountain Endurance (paragon tier), Premonition Ring (paragon tier), Ring of Invigoration (paragon tier), Potion of Regeneration (paragon tier), Iron Armbands of Power (paragon tier), Oil of Flesh Returned (heroic tier), Unguent of Darkvision (paragon tier), Caustic Whetstone (heroic tier) [b]Background[/b] [b]Personality and Appearance[/b] [/sblock] [sblock=Mount Stats] Nightmare Level 13 Skirmisher Large shadow magical beast (mount) Initiative +12 Senses Perception +12; darkvision HP 138; Bloodied 69 AC 27 (29 against opportunity attacks); Fortitude 27, Reflex 26, Will 25 Resist 20 fire, 10 all; see also hell’s ride Speed 11, teleport 11 m Hooves (standard; at-will) ✦ Fire +18 vs. AC; 1d8 + 6 damage, and ongoing 5 fire damage (save ends). Hell’s Ride (while mounted by a friendly rider of 13th level or higher; at-will) ✦ Fire, Mount The nightmare’s rider gains resist 20 fire. Hooves of Hell (standard; recharge 5,6 ) ✦ Fire The nightmare moves up to 10 squares. Each square the nightmare leaves is filled with fi re to a height of 10 feet until the end of the nightmare’s next turn. Any creature that hits the nightmare with a melee attack during this move, or that enters one of the flaming squares, takes 10 fire damage. Alignment Evil Languages — Skills Endurance +19 Str 23 (+12) Dex 19 (+10) Wis 12 (+7) Con 26 (+14) Int 5 (+3) Cha 15 (+8) Items: Impenetrable Barding (heroic) - Resist 10 all Horseshoes of Speed (heroic) - gain +1 square to all forms of movement Mirrored Caparison (heroic) - gains +1 to all NAD If mount is subject to area attack, make it not a target Bridle of Rapid Action (heroic) - Encounter - No Action - Use before rolling init, mount rolls init using Kalas Modifier and Kalas can use the mounts result in place of his own [/sblock] [sblock=MiniKalas]Kalas Graybeard—Male Revenant (Human) Warden/Son of Mercy/Chosen of the Raven Queen Initiative: +15 ; Passive Perception: 36, Passive Insight: 27 Senses:Low-Light; Resistances: 20 Fire (when mounted, otherwise 10), 15 Necrotic, 10 Acid, 10 Cold, 10 Lightning HP: 188/188, Bloodied: 94, Surge: 47, Surges left: 12/12 AC: 37, Fort: 34, Reflex: 35, Will: 34; — Speed:7 Action Points: 1, Second Wind: Not Used Powers - [color=#44AA44]Thorn Strike Weight of Earth[/color] [color=#AA2255]Dark Reaping Stalker's Positioning Creeper's Grasp Call Forth the Harvest Lawbreaker's Doom Dispensed Justice [/color] [color=#BBBBBB]Form of the Oak Sentinel Form of the Rowan Sentinel Blizzard Strike[/color] [color=#AA2255]Shield of Stone Red Death Cleansing Earth[/color] [color=#BBBBBB]Nature's Abundance Blood Oath Fulfilled Bear's Endurance[/color] [/sblock] [sblock=Summary] ====== Created Using Wizards of the Coast D&D Character Builder ====== Kalas Graybeard , level 21 Revenant, Warden, Son of Mercy, Chosen of the Raven Queen Build: Wild Warden Guardian Might: Wildblood Divine Spark: Divine Spark Strength Divine Spark: Divine Spark Wisdom Background: Geography - Forest (+2 to Perception) FINAL ABILITY SCORES Str 24, Con 16, Dex 16, Int 10, Wis 24, Cha 12. STARTING ABILITY SCORES Str 16, Con 14, Dex 14, Int 8, Wis 16, Cha 10. AC: 37 Fort: 35 Reflex: 36 Will: 35 HP: 188 Surges: 12 Surge Value: 47 TRAINED SKILLS Nature +22, Endurance +19, Athletics +19, Perception +24 UNTRAINED SKILLS Acrobatics +10, Arcana +10, Bluff +11, Diplomacy +11, Dungeoneering +17, Heal +17, History +10, Insight +17, Intimidate +13, Religion +10, Stealth +10, Streetwise +11, Thievery +10 FEATS Level 1: Sudden Roots Level 2: Mounted Combat Level 4: Stubborn Survivor Level 6: Toughness Level 8: Human Perseverance Level 10: Death's Blessing Level 11: Wildblood Speed Level 12: Action Recovery Level 14: Reaper's Resistance Level 16: Heavy Blade Opportunity Level 18: Psychic Lock Level 20: Paragon Defenses (retrained to Robust Defenses at Level 21) Level 21: Epic Reflexes Feat User Choice: Weapon Expertise (Heavy Blade) POWERS Warden at-will 1: Thorn Strike Warden at-will 1: Weight of Earth Warden encounter 1: Wildblood Frenzy Warden daily 1: Form of Winter's Herald Warden utility 2: Nature's Abundance Warden encounter 3: Predatory Guardian Warden daily 5: Hail of Thorns Warden utility 6: Bear's Endurance Warden encounter 7: Stalker's Positioning Warden daily 9: Form of the Oak Sentinel Warden utility 10: Shield of Stone Warden encounter 13: Creeper's Grasp (replaces Wildblood Frenzy) Warden daily 15: Form of the Rowan Sentinel (replaces Hail of Thorns) Warden utility 16: Cleansing Earth Warden encounter 17: Call Forth the Harvest (replaces Stalker's Positioning) Warden daily 19: Blizzard Strike (replaces Form of Winter's Herald) ITEMS Githyanki Silver Longsword +4, Adventurer's Kit, Throwing Shield Heavy Shield (heroic tier), Boots of Striding (heroic tier), Strikebacks (heroic tier), Impenetrable Barding (heroic tier), Horseshoes of Speed (heroic tier), Mirrored Caparison (heroic tier), Bridle of Rapid Action (heroic tier), Life Shroud (heroic tier) (2), Coif of Focus (epic tier), Dawn Warrior Darkhide Armor +4, Cloak of Displacement +4, Nightmare, Belt of Mountain Endurance (paragon tier), Premonition Ring (paragon tier), Ring of Invigoration (paragon tier), Potion of Regeneration (paragon tier), Iron Armbands of Power (paragon tier), Oil of Flesh Returned (heroic tier), Unguent of Darkvision (paragon tier), Caustic Whetstone (heroic tier) ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/sblock] [/QUOTE]
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[4e] covaithe's E1: Death's Reach
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