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4e Creatures, Not Scary?
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<blockquote data-quote="SlyFlourish" data-source="post: 4599479" data-attributes="member: 54840"><p>You guys are right about the slow burn vs the sudden shock. I like the sudden shock aspect.</p><p></p><p>In one of my 3.5 games I had a sequence before the party of level 13s went into an ancient drow temple now taken over by a vampire drow shadowcaster gal (this was a modification of City of the Spider Queen). I had a big monologue about how their time thus far was a cake walk compared to the horrors within the tower. The party laughed and kicked in the door. The rogue was disintegrated on the first turn by a beholder lich.</p><p></p><p>He wasn't screwed. We had some magic devices that can bring people back even from disintegration, but it took time and the battles were really hard. That sudden shock of seeing a character turned to ash is something I'll miss.</p><p></p><p>There is no doubt a fear factor found with a group of powerful creatures but I haven't really seen a single scary creature yet, at least in stats. I think my group's tactical skill is better than mine as a DM and that hurts a little bit. I could learn to play better I think.</p><p></p><p>The ghoul's ability is a great example of how to have that fear going on even though it isn't a save or die.</p><p></p><p>I wonder how the upcoming Open Grave will handle Demi-liches, one of the truely fearful mobs.</p><p></p><p>I guess there's just a part of me that misses the devastatingly painful creatures. I know that design-wise the new way makes sense, I just miss it a little.</p></blockquote><p></p>
[QUOTE="SlyFlourish, post: 4599479, member: 54840"] You guys are right about the slow burn vs the sudden shock. I like the sudden shock aspect. In one of my 3.5 games I had a sequence before the party of level 13s went into an ancient drow temple now taken over by a vampire drow shadowcaster gal (this was a modification of City of the Spider Queen). I had a big monologue about how their time thus far was a cake walk compared to the horrors within the tower. The party laughed and kicked in the door. The rogue was disintegrated on the first turn by a beholder lich. He wasn't screwed. We had some magic devices that can bring people back even from disintegration, but it took time and the battles were really hard. That sudden shock of seeing a character turned to ash is something I'll miss. There is no doubt a fear factor found with a group of powerful creatures but I haven't really seen a single scary creature yet, at least in stats. I think my group's tactical skill is better than mine as a DM and that hurts a little bit. I could learn to play better I think. The ghoul's ability is a great example of how to have that fear going on even though it isn't a save or die. I wonder how the upcoming Open Grave will handle Demi-liches, one of the truely fearful mobs. I guess there's just a part of me that misses the devastatingly painful creatures. I know that design-wise the new way makes sense, I just miss it a little. [/QUOTE]
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