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4e Creatures, Not Scary?
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<blockquote data-quote="SlyFlourish" data-source="post: 4600540" data-attributes="member: 54840"><p><strong>Mike's Scary Lich</strong></p><p></p><p>So I spent a short bit of time with the DMG coming up with my own Lich using the template and a base 24th level Eladrin Wizard. I think what I came up with would scare the pants off of most players:</p><p></p><p>Mike's Scary Eladrin Lich, 24th level Lich Wizard</p><p>init +21 speed 5</p><p>ac 38 fort 32 ref 39 will 38, resist 15 necrotic</p><p>hp 318</p><p>action point 1</p><p>Aura 5; 5 necrotic damage</p><p></p><p>Shadow Shift: Move action, shift 5</p><p></p><p>M: Lich Touch; +21 vs AC; 2d6+8 and the target is stunned</p><p></p><p>R Dark Blast, minor action: +29 vs AC; range 20; 4d4+9 damage</p><p></p><p>Shadow Blast: Recharge 5,6; range 20; +29 vs Reflex; 4d6+9, 2 secondary targets within 20 of the first: +29 vs Ref; 2d6+9; Tertiary Targets: all other enemies within 20; +29 vs ref; 1d6+9</p><p></p><p>Death Storm: Recharge 5, 6; Burst 4 within 10; +29 vs Fort; 4d6+9; The cloud blocks line of sight, and its area is heavily obscured. Any creature that enters the cloud or starts its turn there takes 10 necrotic damage. The cloud lasts until the end of your next turn, or you can dismiss it as a minor action.</p><p></p><p>Spellmaster; minor, regain either Death Storm or Shadow Blast</p><p></p><p>Time Stop: Minor once per encounter; You gain two extra standard actions, which you can’t use to attack other creatures.</p><p></p><p>Rending of the Shadowfell: once per encounter; Burst 4 within 10; +29 vs Reflex; 2d10+9 necrotic and target is immobilized. Zone is difficult terrain. Sustain minor: repeat the attack against any creature not immobilized in the zone and deal 1d10 necrotic to those that are immobilized.</p><p></p><p>base stats: str 11 dex 13 con 13 int 26 wis 24 cha 11</p><p></p><p>I cheated a little by making his converted magic missile into a minor spell. I think elites should have at-wills used as minors instead of standards. They just don't get enough actions otherwise.</p><p></p><p>I also gave him a paralyzing touch. What happened to the lich's paralyzing touch?</p><p></p><p>Other than that, that's built using the DMG rules for an NPC and I think its a lot more dangerous and cool than the lich in the book. A lot more controllery too if you ask me.</p><p></p><p>I'm glad 4th edition makes it so easy to build custom monsters like this. I just think whoever wrote the lich entry didn't care too much about him.</p><p></p><p>I can also hope that Open Grave includes some good Lich variants. I love liches.</p></blockquote><p></p>
[QUOTE="SlyFlourish, post: 4600540, member: 54840"] [b]Mike's Scary Lich[/b] So I spent a short bit of time with the DMG coming up with my own Lich using the template and a base 24th level Eladrin Wizard. I think what I came up with would scare the pants off of most players: Mike's Scary Eladrin Lich, 24th level Lich Wizard init +21 speed 5 ac 38 fort 32 ref 39 will 38, resist 15 necrotic hp 318 action point 1 Aura 5; 5 necrotic damage Shadow Shift: Move action, shift 5 M: Lich Touch; +21 vs AC; 2d6+8 and the target is stunned R Dark Blast, minor action: +29 vs AC; range 20; 4d4+9 damage Shadow Blast: Recharge 5,6; range 20; +29 vs Reflex; 4d6+9, 2 secondary targets within 20 of the first: +29 vs Ref; 2d6+9; Tertiary Targets: all other enemies within 20; +29 vs ref; 1d6+9 Death Storm: Recharge 5, 6; Burst 4 within 10; +29 vs Fort; 4d6+9; The cloud blocks line of sight, and its area is heavily obscured. Any creature that enters the cloud or starts its turn there takes 10 necrotic damage. The cloud lasts until the end of your next turn, or you can dismiss it as a minor action. Spellmaster; minor, regain either Death Storm or Shadow Blast Time Stop: Minor once per encounter; You gain two extra standard actions, which you can’t use to attack other creatures. Rending of the Shadowfell: once per encounter; Burst 4 within 10; +29 vs Reflex; 2d10+9 necrotic and target is immobilized. Zone is difficult terrain. Sustain minor: repeat the attack against any creature not immobilized in the zone and deal 1d10 necrotic to those that are immobilized. base stats: str 11 dex 13 con 13 int 26 wis 24 cha 11 I cheated a little by making his converted magic missile into a minor spell. I think elites should have at-wills used as minors instead of standards. They just don't get enough actions otherwise. I also gave him a paralyzing touch. What happened to the lich's paralyzing touch? Other than that, that's built using the DMG rules for an NPC and I think its a lot more dangerous and cool than the lich in the book. A lot more controllery too if you ask me. I'm glad 4th edition makes it so easy to build custom monsters like this. I just think whoever wrote the lich entry didn't care too much about him. I can also hope that Open Grave includes some good Lich variants. I love liches. [/QUOTE]
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