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4e Creatures, Not Scary?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 4706531" data-attributes="member: 82106"><p>There are a lot of ways to inspire fear. For instance the most feared location in my campaign was for a long time an old orc-infested dwarven mine complex. First of all the dwarves built the place with all the cunning and skill a dwarf could muster to be the nastiest defensive terrain possible. The orcs moved in and their bosses picked up where the dwarves left off. </p><p></p><p>Most every bit of the place is filled with danger for any attacker. Just getting in the gates means navigating through blind allies, crossing interlocking fields of fire from crosslets and murder holes while crossing spiked pits, etc. Just when you think you've reached a safe area? A secret sally port opens up behind you and that upper gallery overhead comes crashing down. It just goes on and on, and the orcs may not be very disciplined, but they know how to fight and they fight dirty. There's none of that usual "we just use our by the book attacks". Nah, if you run under the gallery? The orcs will definitely drop rocks on your head! </p><p></p><p>I dare say that even high paragon tier parties are none to eager to enter the place, and none of the monsters are especially high level or tweaked to any degree. A few of them have some unusual equipment, but that's about it. The party just never knows what the enemy is going to pull out of its hat next in terms of tactics. That mine is their home turf and when your the home team, you have a big advantage.</p><p></p><p>So I say fear comes from any number of things, cunning monsters, sheer numbers or toughness, dangerous and unknown terrain. There is rarely a NEED to put fear in pcs with rocket type killer powers. I'd always reserve those for a very few 'name brand' monsters like a basilisk, which you just KNOW can wipe you out with a single hit (and who wouldn't run in fear from that).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4706531, member: 82106"] There are a lot of ways to inspire fear. For instance the most feared location in my campaign was for a long time an old orc-infested dwarven mine complex. First of all the dwarves built the place with all the cunning and skill a dwarf could muster to be the nastiest defensive terrain possible. The orcs moved in and their bosses picked up where the dwarves left off. Most every bit of the place is filled with danger for any attacker. Just getting in the gates means navigating through blind allies, crossing interlocking fields of fire from crosslets and murder holes while crossing spiked pits, etc. Just when you think you've reached a safe area? A secret sally port opens up behind you and that upper gallery overhead comes crashing down. It just goes on and on, and the orcs may not be very disciplined, but they know how to fight and they fight dirty. There's none of that usual "we just use our by the book attacks". Nah, if you run under the gallery? The orcs will definitely drop rocks on your head! I dare say that even high paragon tier parties are none to eager to enter the place, and none of the monsters are especially high level or tweaked to any degree. A few of them have some unusual equipment, but that's about it. The party just never knows what the enemy is going to pull out of its hat next in terms of tactics. That mine is their home turf and when your the home team, you have a big advantage. So I say fear comes from any number of things, cunning monsters, sheer numbers or toughness, dangerous and unknown terrain. There is rarely a NEED to put fear in pcs with rocket type killer powers. I'd always reserve those for a very few 'name brand' monsters like a basilisk, which you just KNOW can wipe you out with a single hit (and who wouldn't run in fear from that). [/QUOTE]
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