Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
4e Creatures, Not Scary?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mephistopheles" data-source="post: 4708428" data-attributes="member: 4460"><p>High lethality situations with things like level drain and save or die effects are a legacy of older editions of D&D. Determining when to avoid certain fights and how to do so was part of the knack of adventuring because combat was often brutal. A lot of downtime between adventures was commonly assumed and to some extent made necessary by the rules. Survivability increased at higher levels but there were plenty of characters who wouldn't survive to see it. These factors were mitigated somewhat by players having more than one character each as well as the involvement of henchmen and other retainers and brisk combats.</p><p></p><p>The current model with 4E D&D tends towards more survivability right off the mark. It's still possible for characters to be killed but it's not as likely or as immediate as before. Combat is as much a set piece of the system as it is something to be survived and as such seems to be something the designers intend the characters to shine through rather than avoid. Required downtime is minimal. Characters are probably going to survive to higher levels. This makes some sense as the focus is now squarely on one character per player without a retinue of henchmen and other servants; the characters are Heroes.</p><p></p><p>I think there is fun to be had with both styles of game but you're not likely to have fun with one if you're expecting it to be the other.</p><p></p><p>(As a bit of an aside, 3E strikes me as being the middle child of the progression in some ways. It still had the lethality of older editions and even became increasingly lethal as level increased. It also had the focus of one character per player without the auxiliaries. I also enjoy it but I find the combination of these factors makes it less fun to sustain above level ten or so.)</p></blockquote><p></p>
[QUOTE="Mephistopheles, post: 4708428, member: 4460"] High lethality situations with things like level drain and save or die effects are a legacy of older editions of D&D. Determining when to avoid certain fights and how to do so was part of the knack of adventuring because combat was often brutal. A lot of downtime between adventures was commonly assumed and to some extent made necessary by the rules. Survivability increased at higher levels but there were plenty of characters who wouldn't survive to see it. These factors were mitigated somewhat by players having more than one character each as well as the involvement of henchmen and other retainers and brisk combats. The current model with 4E D&D tends towards more survivability right off the mark. It's still possible for characters to be killed but it's not as likely or as immediate as before. Combat is as much a set piece of the system as it is something to be survived and as such seems to be something the designers intend the characters to shine through rather than avoid. Required downtime is minimal. Characters are probably going to survive to higher levels. This makes some sense as the focus is now squarely on one character per player without a retinue of henchmen and other servants; the characters are Heroes. I think there is fun to be had with both styles of game but you're not likely to have fun with one if you're expecting it to be the other. (As a bit of an aside, 3E strikes me as being the middle child of the progression in some ways. It still had the lethality of older editions and even became increasingly lethal as level increased. It also had the focus of one character per player without the auxiliaries. I also enjoy it but I find the combination of these factors makes it less fun to sustain above level ten or so.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
4e Creatures, Not Scary?
Top