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4e Creatures, Not Scary?
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<blockquote data-quote="Jhaelen" data-source="post: 4711161" data-attributes="member: 46713"><p>I'm not sure what edition you're talking about. It definitely was BADLY designed before 3E (where it was actually quite fine since there were both level-appropriate ways to protect against level-loss and ways to recover lost levels).</p><p></p><p>One of the best 1E campaigns I participated in fizzled out because of a single encounter against level-draining undead that went bad.</p><p></p><p>In a system where the xp required to level up double every level you basically have no other choice but to retire characters that have been drained of more than one (or maybe) two levels. It's a serious setback for everyone involved, especially if the campaign was mostly driven by character motivations.</p></blockquote><p>Yep, only in this respect it's rotten, worm-riddled apples and fresh, juicy oranges.</p><p>[/QUOTE]</p>
[QUOTE="Jhaelen, post: 4711161, member: 46713"] I'm not sure what edition you're talking about. It definitely was BADLY designed before 3E (where it was actually quite fine since there were both level-appropriate ways to protect against level-loss and ways to recover lost levels). One of the best 1E campaigns I participated in fizzled out because of a single encounter against level-draining undead that went bad. In a system where the xp required to level up double every level you basically have no other choice but to retire characters that have been drained of more than one (or maybe) two levels. It's a serious setback for everyone involved, especially if the campaign was mostly driven by character motivations.[/quote] Yep, only in this respect it's rotten, worm-riddled apples and fresh, juicy oranges. [/QUOTE]
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