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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Crit Tables
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<blockquote data-quote="jgsquid" data-source="post: 4426889" data-attributes="member: 75150"><p>Thanks for the input so far! I had originally placed them all on one sheet for the ease of printing them out (no electronics allowed at my table, keeps people from working/playing something else -damb ADD tech geeks-). But I liked the idea of seperate tabs to keep things cleaner. I have also cleaned up most of the wording within the tables (6+ revisions and things then to get a little blurry).</p><p></p><p>These tables are ONLY for natural "1"s and "20"s. The true critial successes and failures that makes the game fun. I also think it increases the roll-play when you have something special happen at either of these two rolls. 'Your weapon falls from your hands and slides across the floor. What do you do now?' is more interactive than 'You miss.' in my opinion.</p><p></p><p>Having the high end melee crits as powerful as they are is something I'm still tweeking with. It takes a bit of Real Life<span style="font-size: 9px">tm</span> roll-play to work out some of these kinks.</p></blockquote><p></p>
[QUOTE="jgsquid, post: 4426889, member: 75150"] Thanks for the input so far! I had originally placed them all on one sheet for the ease of printing them out (no electronics allowed at my table, keeps people from working/playing something else -damb ADD tech geeks-). But I liked the idea of seperate tabs to keep things cleaner. I have also cleaned up most of the wording within the tables (6+ revisions and things then to get a little blurry). These tables are ONLY for natural "1"s and "20"s. The true critial successes and failures that makes the game fun. I also think it increases the roll-play when you have something special happen at either of these two rolls. 'Your weapon falls from your hands and slides across the floor. What do you do now?' is more interactive than 'You miss.' in my opinion. Having the high end melee crits as powerful as they are is something I'm still tweeking with. It takes a bit of Real Life[SIZE=1]tm[/SIZE] roll-play to work out some of these kinks. [/QUOTE]
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