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*TTRPGs General
4E Criticals - explain to me why they're less swingy
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<blockquote data-quote="Angrydad" data-source="post: 4485103" data-attributes="member: 70987"><p>While it can be rather disheartening to have your 4th level whatever KOed in one round by a lowly orc, I find that the chance for really big crits makes the game a little more interesting and deadly. If the characters don't have to think about the possibility of a massive crit taking them out in a hurry they tend to lose the fear of death. Besides, it does swing both ways. I had a Huge/Colossal spider (175 hp or something) guarding a tunnel that eventually led to a vampire's hidden tomb. The half-orc fighter with a scythe managed to Cleave, crit, etc. for about 160 damage. I just ruled that it was dead by default. We were also playing where a nat 20 on the confirmation roll resulted in upping the crit multiplier by one point, so theoretically someone who got REALLY lucky could get a x10 crit. Doesn't happen often though. The half-orc managed to get a x5 multiplier with his scythe on that one. </p><p></p><p>To me, a big variable critical hit allows for more of those random-amazing-shot moments where the hero somehow manages to take out a villain, monster, or whatever in a spectacular blow/shot. It's like David vs. Goliath. How cool is that?</p></blockquote><p></p>
[QUOTE="Angrydad, post: 4485103, member: 70987"] While it can be rather disheartening to have your 4th level whatever KOed in one round by a lowly orc, I find that the chance for really big crits makes the game a little more interesting and deadly. If the characters don't have to think about the possibility of a massive crit taking them out in a hurry they tend to lose the fear of death. Besides, it does swing both ways. I had a Huge/Colossal spider (175 hp or something) guarding a tunnel that eventually led to a vampire's hidden tomb. The half-orc fighter with a scythe managed to Cleave, crit, etc. for about 160 damage. I just ruled that it was dead by default. We were also playing where a nat 20 on the confirmation roll resulted in upping the crit multiplier by one point, so theoretically someone who got REALLY lucky could get a x10 crit. Doesn't happen often though. The half-orc managed to get a x5 multiplier with his scythe on that one. To me, a big variable critical hit allows for more of those random-amazing-shot moments where the hero somehow manages to take out a villain, monster, or whatever in a spectacular blow/shot. It's like David vs. Goliath. How cool is that? [/QUOTE]
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