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4e D&D Plays Like a Video Game, and That's Awesome
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<blockquote data-quote="mrswing" data-source="post: 5371954" data-attributes="member: 9984"><p>But it can never do what a video RPG does best - speed and visual immersion. And on the other hand, video RPGs still can't do what tabletop does best: using the imagination of both player and GM to tackle obstacles and opponents in unexpected but satisfying ways. (nor can video RPGS have the plot come off the rails completely because one of the players decides to make his/her character behave like a total jackass all of a sudden<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ).</p><p></p><p>I don't think 4e is going to succeed in converting even one quarter of video RPG gamers to table top enthusiasts. It obviously works for some people (dreadgazebo's wife, lucky devil!). But I feel many of the video game-based design choices are among the least successful elements of the game and were responsible for much of the backlash against the game when it was released - and IMO it's no coincidence that Essentials is going back to evoking the classic RPG feel in its fluff and descriptions (even if the video RPG-rules are still in effect).</p></blockquote><p></p>
[QUOTE="mrswing, post: 5371954, member: 9984"] But it can never do what a video RPG does best - speed and visual immersion. And on the other hand, video RPGs still can't do what tabletop does best: using the imagination of both player and GM to tackle obstacles and opponents in unexpected but satisfying ways. (nor can video RPGS have the plot come off the rails completely because one of the players decides to make his/her character behave like a total jackass all of a sudden:) ). I don't think 4e is going to succeed in converting even one quarter of video RPG gamers to table top enthusiasts. It obviously works for some people (dreadgazebo's wife, lucky devil!). But I feel many of the video game-based design choices are among the least successful elements of the game and were responsible for much of the backlash against the game when it was released - and IMO it's no coincidence that Essentials is going back to evoking the classic RPG feel in its fluff and descriptions (even if the video RPG-rules are still in effect). [/QUOTE]
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