Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4e Dark Sun
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crothian" data-source="post: 4893135" data-attributes="member: 232"><p>Since we are in the rules forum might as well discuss the possible rules of the setting. </p><p></p><p>In 2e Dark Sun had characters start at third level to give them a better chance to survive. I think in 4e with the bonus hit points, healing surges, and more difficult dying mechanci that it covers this change nicely. </p><p></p><p>Dark Sun uses psionics heavily. We know that the PHB3 will introduce psionic classes and that comes out a few months ahead of Dark Sun 4e so we should be good there. It reamins to be seen if there is a way for all character to have minor psionic powers like in Dark Sun and if those abilities could be made random. I highly doubt we would see the random part, but a feat to allow someone minor psionic power does not seem out of line. </p><p></p><p>I'll be interested to see if they actually have the weapons and armor be inferior to the metal ones in the base game. I hope they just don't keept he same stats for everything and just call it something different. I'd also like to see the weapon breakage rules. But that seems like a long shot.</p><p></p><p>Defilers and peservers I think gets a little more dicey. Defilers defiantly had an advantage in power. That was dealt with in 3e in the Dragon article I think so that might be a good place to look on how 4e might try to handle in.</p><p></p><p>While the setting has no goods it does have sorcerer kings and a strong elemental basis. I think that can easily be worked into the existing devine classes. </p><p></p><p>Attributes were higher but I don't see that as needed anymore. </p><p></p><p>It will matter on the ways the design team tackles these problems. Some of them they could just not put in this version of the game and others have multiple ways to be handled. I'm sure whatever they do it will greatly bother some people and others will love! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Crothian, post: 4893135, member: 232"] Since we are in the rules forum might as well discuss the possible rules of the setting. In 2e Dark Sun had characters start at third level to give them a better chance to survive. I think in 4e with the bonus hit points, healing surges, and more difficult dying mechanci that it covers this change nicely. Dark Sun uses psionics heavily. We know that the PHB3 will introduce psionic classes and that comes out a few months ahead of Dark Sun 4e so we should be good there. It reamins to be seen if there is a way for all character to have minor psionic powers like in Dark Sun and if those abilities could be made random. I highly doubt we would see the random part, but a feat to allow someone minor psionic power does not seem out of line. I'll be interested to see if they actually have the weapons and armor be inferior to the metal ones in the base game. I hope they just don't keept he same stats for everything and just call it something different. I'd also like to see the weapon breakage rules. But that seems like a long shot. Defilers and peservers I think gets a little more dicey. Defilers defiantly had an advantage in power. That was dealt with in 3e in the Dragon article I think so that might be a good place to look on how 4e might try to handle in. While the setting has no goods it does have sorcerer kings and a strong elemental basis. I think that can easily be worked into the existing devine classes. Attributes were higher but I don't see that as needed anymore. It will matter on the ways the design team tackles these problems. Some of them they could just not put in this version of the game and others have multiple ways to be handled. I'm sure whatever they do it will greatly bother some people and others will love! :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4e Dark Sun
Top