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<blockquote data-quote="Saeviomagy" data-source="post: 4893372" data-attributes="member: 5890"><p>I never understood the fixation on needing wilderness survival rules for darksun. I don't recall it ever being a major issue in the novels, presumably because everyone in the entire world was a survival expert, so the whole thing turned out a wash.</p><p></p><p>I think the preserver/defiler split can be pretty easily handled by flavour text and the npc/pc split.</p><p></p><p>Bad materials was never really an issue... realistically people just didn't use the bad stuff because the penalty for using it was so high (ie noone wore metal armor, everyone went with weapons that didn't break etc).</p><p></p><p>In short, ds is entirely implementable with no rules changes.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 4893372, member: 5890"] I never understood the fixation on needing wilderness survival rules for darksun. I don't recall it ever being a major issue in the novels, presumably because everyone in the entire world was a survival expert, so the whole thing turned out a wash. I think the preserver/defiler split can be pretty easily handled by flavour text and the npc/pc split. Bad materials was never really an issue... realistically people just didn't use the bad stuff because the penalty for using it was so high (ie noone wore metal armor, everyone went with weapons that didn't break etc). In short, ds is entirely implementable with no rules changes. [/QUOTE]
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