Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4e Dark Sun
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DracoSuave" data-source="post: 4893426" data-attributes="member: 71571"><p>True, but it -was- an important aspect of the campaign-as-written. I mean, they nerfed Create Water just because it was so powerful as it was in second edition.</p><p></p><p></p><p></p><p>Defilers also assigned a penalty to the attack rolls of creatures around them when they cast spells. Dragons (epic level defilers) actually killed creatures around them for doing so.</p><p></p><p>That ain't flavor text.</p><p></p><p></p><p></p><p>Few rules changes. I'd do it by having arcane characters choose a preserver or defiler build at the beginning (same way you pick other class features) with benefits for both. Ironicly, 2e Dark Sun had rules for 21-30 which are even better served by Epic Destinies than what they had before. </p><p></p><p>The Divine power source will have to be altered a lot. No Gods, right? And Primal is closer to what the 2e Dark Sun cleric types were up to. But, if they give it more of a primordial feel, then Clerics will translate over perfectly, Paladins and Avengers will replace what was Rangers, and Invokers work as an alternate 'Cleric' as well.</p><p></p><p>And let's face it, Dark Sun -will- have the Epic Destiny 'Primordial' for Clerics of the elements.</p><p></p><p>What was bards can be handled by Rogues or Rangers now, with no real change at all.</p><p></p><p>Dwarves, Elves, Halflings, Half-elves are pretty much what they were... even closer than 2e base. Goliaths make great Half-Giants. Reskin Eladrin away from the fey aspect and give it more of a psionic feel and that'll work well too.</p><p></p><p>But Dark Sun was -hella- different. 4e will have to do some reskinning to accomodate it.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 4893426, member: 71571"] True, but it -was- an important aspect of the campaign-as-written. I mean, they nerfed Create Water just because it was so powerful as it was in second edition. Defilers also assigned a penalty to the attack rolls of creatures around them when they cast spells. Dragons (epic level defilers) actually killed creatures around them for doing so. That ain't flavor text. Few rules changes. I'd do it by having arcane characters choose a preserver or defiler build at the beginning (same way you pick other class features) with benefits for both. Ironicly, 2e Dark Sun had rules for 21-30 which are even better served by Epic Destinies than what they had before. The Divine power source will have to be altered a lot. No Gods, right? And Primal is closer to what the 2e Dark Sun cleric types were up to. But, if they give it more of a primordial feel, then Clerics will translate over perfectly, Paladins and Avengers will replace what was Rangers, and Invokers work as an alternate 'Cleric' as well. And let's face it, Dark Sun -will- have the Epic Destiny 'Primordial' for Clerics of the elements. What was bards can be handled by Rogues or Rangers now, with no real change at all. Dwarves, Elves, Halflings, Half-elves are pretty much what they were... even closer than 2e base. Goliaths make great Half-Giants. Reskin Eladrin away from the fey aspect and give it more of a psionic feel and that'll work well too. But Dark Sun was -hella- different. 4e will have to do some reskinning to accomodate it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4e Dark Sun
Top