Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4e Dark Sun
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DracoSuave" data-source="post: 4893571" data-attributes="member: 71571"><p>Hense why it only created 1/2 gallon/level. Nerfed. Not kept as is. And only available to Clerics of Water.</p><p></p><p></p><p></p><p>Mechanics that capture flavor are not a bad thing. No need to abandon the concept. It could easily be captured like this:</p><p></p><p>When you select an arcane class, choose one:</p><p></p><p>Defiler: After you use a non-preserving arcane power, it gains the defiling keyword, and an area of defiled blight appears in a close burst around you. You cannot use Preserving or Primal powers.</p><p></p><p>At-will: Close burst 1</p><p>Encounter: Close burst 2</p><p>Daily: Close burst 3</p><p></p><p>Defiling infusion</p><p>Encounter - Arcane, Defiling</p><p>Minor Action Close burst 5</p><p>Targets: All creatures in burst except you.</p><p>Effect: All targets get -2 to attack rolls. The area in the burst permanently becomes defiled blight.</p><p></p><p>Defiling keyword: At-will powers with the defiling keyword gain +1 to damage rolls against creatures in defiled blight. Encounter powers gain +2, and Daily powers gain +3.</p><p></p><p>Preserver: You cannot be affected by defiling blight, and you are immune to the non-damaging effects of defiling powers. When you use a daily arcane power, you or an ally adjacent to you can make a saving throw. You cannot use powers with the Defiling keyword.</p><p></p><p></p><p>See. Flavor should sometimes inform mechanics.</p><p></p><p></p><p></p><p>Niether do I. A rewrite isn't necessary, but a nod'd be nice. Defliling could be a character option in the same sense that spellscars are. A minus, for a bonus.</p><p></p><p></p><p></p><p>That part's not up for debate, and the channel divinity aspects of the cleric can easily be addressed: Four feats for each element, each a different channel divinity. Obviously.</p><p></p><p>However, that doesn't make the cleric elemental. </p><p></p><p>It wouldn't take much, honestly. Simply have every divine class pick an element at creation, and change their at-wills so that they have a damage type appropriate to that element.</p><p></p><p>Example:</p><p>Fire - fire</p><p>Water - cold</p><p>Air - thunder</p><p>Earth - force.</p><p></p><p>This works elegantly, and doesn't require a complete rebuild.</p><p></p><p>Holy power itself, radiant light as a healing force, tho, doesn't really jive with the Dark Sun setting. In non-at-will powers, it can represent the searing force of the sun itself, but it shouldn't be the primary damage type of an elemental-based character.</p><p></p><p></p><p></p><p>Neither do I agree is that appropriate. In fact, I've said the opposite, that doing so should be done with simple steps that do so elegantly and without a major revision to how they already work.</p><p></p><p>Elves were known for running, coincidentally, they have the largest speed. Done. Dwarves are known for their stubborn willpower, and their focus oaths. The current dwarf captures that stalwart nature nicely. Halflings were barbarous and ate people. What works in Eberron works in Dark Sun.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 4893571, member: 71571"] Hense why it only created 1/2 gallon/level. Nerfed. Not kept as is. And only available to Clerics of Water. Mechanics that capture flavor are not a bad thing. No need to abandon the concept. It could easily be captured like this: When you select an arcane class, choose one: Defiler: After you use a non-preserving arcane power, it gains the defiling keyword, and an area of defiled blight appears in a close burst around you. You cannot use Preserving or Primal powers. At-will: Close burst 1 Encounter: Close burst 2 Daily: Close burst 3 Defiling infusion Encounter - Arcane, Defiling Minor Action Close burst 5 Targets: All creatures in burst except you. Effect: All targets get -2 to attack rolls. The area in the burst permanently becomes defiled blight. Defiling keyword: At-will powers with the defiling keyword gain +1 to damage rolls against creatures in defiled blight. Encounter powers gain +2, and Daily powers gain +3. Preserver: You cannot be affected by defiling blight, and you are immune to the non-damaging effects of defiling powers. When you use a daily arcane power, you or an ally adjacent to you can make a saving throw. You cannot use powers with the Defiling keyword. See. Flavor should sometimes inform mechanics. Niether do I. A rewrite isn't necessary, but a nod'd be nice. Defliling could be a character option in the same sense that spellscars are. A minus, for a bonus. That part's not up for debate, and the channel divinity aspects of the cleric can easily be addressed: Four feats for each element, each a different channel divinity. Obviously. However, that doesn't make the cleric elemental. It wouldn't take much, honestly. Simply have every divine class pick an element at creation, and change their at-wills so that they have a damage type appropriate to that element. Example: Fire - fire Water - cold Air - thunder Earth - force. This works elegantly, and doesn't require a complete rebuild. Holy power itself, radiant light as a healing force, tho, doesn't really jive with the Dark Sun setting. In non-at-will powers, it can represent the searing force of the sun itself, but it shouldn't be the primary damage type of an elemental-based character. Neither do I agree is that appropriate. In fact, I've said the opposite, that doing so should be done with simple steps that do so elegantly and without a major revision to how they already work. Elves were known for running, coincidentally, they have the largest speed. Done. Dwarves are known for their stubborn willpower, and their focus oaths. The current dwarf captures that stalwart nature nicely. Halflings were barbarous and ate people. What works in Eberron works in Dark Sun. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4e Dark Sun
Top