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[4E +] Dear wizards of the coast,
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<blockquote data-quote="delericho" data-source="post: 4650484" data-attributes="member: 22424"><p>Closer to 60% at best, if the polls here are to be believed.</p><p></p><p></p><p></p><p>Now, was it really necessary to so vehemently attack the older edition? Especially when SWSE is such a great game?</p><p></p><p>Anyway, things I like about 4e (despite not being a fan):</p><p></p><p>- Explicit class roles. I think they're maybe a little too rigid, and maybe a little too much is made of them, but I think the concept is very solid.</p><p></p><p>- p. 42. Probably over-rated, but a good thing nonetheless.</p><p></p><p>- The encounter design methods, and the solo/elite/normal/minion split. This is probably the highlight of 4e for me. Fantastic!</p><p></p><p>- Differing levels of monsters in the MM (that is, Orcs at different levels). This was attacked when MM4 came out (for 3.5e), but turned out to be immensely useful. Good to see it has continued.</p><p></p><p>- Skill Challenges, or at least they would be if they ever fixed the math. The concept has already been lifted for my SWSE campaign, and will be incorporated into future 3.5e campaigns I run.</p><p></p><p>Unfortunately, these are counterbalanced by a number of things I don't like, and a handful of things I really dislike, but this isn't the thread for those.</p></blockquote><p></p>
[QUOTE="delericho, post: 4650484, member: 22424"] Closer to 60% at best, if the polls here are to be believed. Now, was it really necessary to so vehemently attack the older edition? Especially when SWSE is such a great game? Anyway, things I like about 4e (despite not being a fan): - Explicit class roles. I think they're maybe a little too rigid, and maybe a little too much is made of them, but I think the concept is very solid. - p. 42. Probably over-rated, but a good thing nonetheless. - The encounter design methods, and the solo/elite/normal/minion split. This is probably the highlight of 4e for me. Fantastic! - Differing levels of monsters in the MM (that is, Orcs at different levels). This was attacked when MM4 came out (for 3.5e), but turned out to be immensely useful. Good to see it has continued. - Skill Challenges, or at least they would be if they ever fixed the math. The concept has already been lifted for my SWSE campaign, and will be incorporated into future 3.5e campaigns I run. Unfortunately, these are counterbalanced by a number of things I don't like, and a handful of things I really dislike, but this isn't the thread for those. [/QUOTE]
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[4E +] Dear wizards of the coast,
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