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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e: Death of the Bildungsroman
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<blockquote data-quote="smathis" data-source="post: 4216356" data-attributes="member: 56465"><p>Fair enough.</p><p></p><p>But there was certainly no "Rat Catcher" class that we all started out in until we became Thieves or (later) Rogues. I can understand the matter of "feel" but in the game it was mostly a matter of flavor.</p><p></p><p>"I'm playing a 1st level thief and I'm an Orphan Pickpocket"</p><p></p><p>"Bob's playing a 1st level thief and he's a graverobber"</p><p></p><p>In 3e, we could possibly model this by a selection of skills (often leading to less effective characters in the long run from the purchase of cross-class skills -- but that is another topic). But in 1e and 2e, we really had nothing to differentiate these characters in the standard rules.</p><p></p><p>I don't see it being any different in 4e.</p><p></p><p>For the casual observer, it might appear that 1st level characters are uber-heroic. But that is a comparison based upon 3e, not upon their place in 4e.</p><p></p><p>Sure, a 1st level 4e character can have 25-30 or so hit points, whereas a similar character in 3e would have 12-15.</p><p></p><p>But a Kobold in 4e can have 15-20 hit points, whereas in 3e he had 4.</p><p></p><p>So mostly, I see it as a non-issue. If anything, the monsters got the better deal out of it...</p><p></p><p>In the end, we'll hack together some manner of 0-level play for this kind of thing. Just like we did in 3e and (some of us) in 2e. And others will have some equivalent hack to the "choose one level of an NPC class" that was common in 3e.</p><p></p><p>Sure, the numbers in 4e are inflated. But, I assure you from having played it, kobolds, goblins and the city guard can still be a significant challenge for 1st level PCs. We thought our 27 hit points made us impervious to lesser foes at first.</p><p></p><p>And then we got dropped. So we were more "heroic" but the peril was no less perilous.</p><p></p><p>Personally, I don't think the "feel" thing will be all that different or -- at least -- missed all that much once 4e comes out.</p></blockquote><p></p>
[QUOTE="smathis, post: 4216356, member: 56465"] Fair enough. But there was certainly no "Rat Catcher" class that we all started out in until we became Thieves or (later) Rogues. I can understand the matter of "feel" but in the game it was mostly a matter of flavor. "I'm playing a 1st level thief and I'm an Orphan Pickpocket" "Bob's playing a 1st level thief and he's a graverobber" In 3e, we could possibly model this by a selection of skills (often leading to less effective characters in the long run from the purchase of cross-class skills -- but that is another topic). But in 1e and 2e, we really had nothing to differentiate these characters in the standard rules. I don't see it being any different in 4e. For the casual observer, it might appear that 1st level characters are uber-heroic. But that is a comparison based upon 3e, not upon their place in 4e. Sure, a 1st level 4e character can have 25-30 or so hit points, whereas a similar character in 3e would have 12-15. But a Kobold in 4e can have 15-20 hit points, whereas in 3e he had 4. So mostly, I see it as a non-issue. If anything, the monsters got the better deal out of it... In the end, we'll hack together some manner of 0-level play for this kind of thing. Just like we did in 3e and (some of us) in 2e. And others will have some equivalent hack to the "choose one level of an NPC class" that was common in 3e. Sure, the numbers in 4e are inflated. But, I assure you from having played it, kobolds, goblins and the city guard can still be a significant challenge for 1st level PCs. We thought our 27 hit points made us impervious to lesser foes at first. And then we got dropped. So we were more "heroic" but the peril was no less perilous. Personally, I don't think the "feel" thing will be all that different or -- at least -- missed all that much once 4e comes out. [/QUOTE]
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