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D&D Older Editions, OSR, & D&D Variants
4e: Death of the Bildungsroman
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<blockquote data-quote="Rykaar" data-source="post: 4216621" data-attributes="member: 56361"><p>It takes a bit of work to factor dragonborn into the weave of a campaign setting, same as tieflings, but I think I managed pretty well with just the basic conflict between the two races not only serving as a reason why they are a) somewhat rare and b) central to the history of why the PoL model is in place. Don't insult my players for choosing either race or me for allowing the races just because you haven't found a hook for fitting them into your own campaign. Make the world a little less human-centric and you're off to a good start.</p><p></p><p></p><p></p><p>There isn't much amazing about a spell that effectively allows a wizard to ping things from a distance about as well as an archer might, and for about the same damage. I think perhaps you're getting the spell confused with the old version that was generally the only spell a wizard memorized at low level because it was horribly overpowered until far, far too many levels into the wizard's career. Auto-hit, multi-target, long-range force-based damage is a far cry from the new at-will ability.</p><p></p><p>Yes, the wizard can cast the spell every round now. But combats don't last that many rounds, and by the time they do, the wizard will actually BE relatively powerful and not tossing around "cheap" magic at all.</p><p></p><p>At any rate, this has been an engaging thread, and while I can sympathize with the OP regarding the "death of the self-made hero" I don't agree with it's basic assertions. First level characters are noobs, largely untrained and relying, for the most part, on their raw powers that just a bit of training allowed them to fully apprehend that they possessed. There are so many things in the world that would destroy them in seconds, and they have not yet begun to acquire the skills they'll need to stand up to the Big Bads they will one day face. That they have more hit points is simply a means of ensuring that Chapter 1 of the first book of their exploits isn't wasted focusing on a bystander, but on the person who will one day be great. Yes, people should be able to die from a single spear thrust, but the people of the books you have interest in reading DON'T. That doesn't imply they don't have a long journey ahead.</p><p></p><p>From a mechanical standpoint, to get back to the wizard for a moment, it also allows the starting, lowbie wizard to actually contribute to a battle instead of hiding, powerless, after killing one target with his auto-guided magic missile. Now he throws some low power magic around, and misses a lot, but sometimes lands a lucky shot. Give him some slack though, he's just learning <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Rykaar, post: 4216621, member: 56361"] It takes a bit of work to factor dragonborn into the weave of a campaign setting, same as tieflings, but I think I managed pretty well with just the basic conflict between the two races not only serving as a reason why they are a) somewhat rare and b) central to the history of why the PoL model is in place. Don't insult my players for choosing either race or me for allowing the races just because you haven't found a hook for fitting them into your own campaign. Make the world a little less human-centric and you're off to a good start. There isn't much amazing about a spell that effectively allows a wizard to ping things from a distance about as well as an archer might, and for about the same damage. I think perhaps you're getting the spell confused with the old version that was generally the only spell a wizard memorized at low level because it was horribly overpowered until far, far too many levels into the wizard's career. Auto-hit, multi-target, long-range force-based damage is a far cry from the new at-will ability. Yes, the wizard can cast the spell every round now. But combats don't last that many rounds, and by the time they do, the wizard will actually BE relatively powerful and not tossing around "cheap" magic at all. At any rate, this has been an engaging thread, and while I can sympathize with the OP regarding the "death of the self-made hero" I don't agree with it's basic assertions. First level characters are noobs, largely untrained and relying, for the most part, on their raw powers that just a bit of training allowed them to fully apprehend that they possessed. There are so many things in the world that would destroy them in seconds, and they have not yet begun to acquire the skills they'll need to stand up to the Big Bads they will one day face. That they have more hit points is simply a means of ensuring that Chapter 1 of the first book of their exploits isn't wasted focusing on a bystander, but on the person who will one day be great. Yes, people should be able to die from a single spear thrust, but the people of the books you have interest in reading DON'T. That doesn't imply they don't have a long journey ahead. From a mechanical standpoint, to get back to the wizard for a moment, it also allows the starting, lowbie wizard to actually contribute to a battle instead of hiding, powerless, after killing one target with his auto-guided magic missile. Now he throws some low power magic around, and misses a lot, but sometimes lands a lucky shot. Give him some slack though, he's just learning :D [/QUOTE]
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