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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e: Death of the Bildungsroman
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<blockquote data-quote="Cirex" data-source="post: 4217537" data-attributes="member: 63721"><p>The War of the Spider Queen saga (Six books) start with very high level characters. Pharaun, the main character, is around level 14, casting spells non-stop. Just when he's going to be out of spells, he's got all his arsenal of wands and scrolls. Running out of spells is used by the narrative to enhance the experience of combats. He become somewhat weaker, and must be protected by his <em>friends</em>...the same ones he's been outshining over and over.</p><p></p><p></p><p>Now, I understand the OP's concern, however, I don't disagree with the 4e approach. I like the concept of heroes starting as heroes. Maybe, in the past, they were just farmers, but some chained events lead him to be what is he now, ready to start with a new group of companions (level 1). And they got a wide array of spells (and hit points!) to fight many encounters a day.</p><p>The problem at 3.5 were two, hit points and spells per day for caster classes. I managed to fix the first giving max HP at level 1 plus the constitution bonus (Wizard with Con 16 : 23 HP), but the latter...</p><p></p><p>A level 1 cleric has decent weapon profency, HP and heavy armor to do something interesting the rest of the day. A level 1 wizard has what, 2 spells? Super low HP and can just hope to use his crossbow with a -4 penalty against melee enemies engaded with melee allies. A lucky wizard may be looking at a +0 total attack modifier...</p></blockquote><p></p>
[QUOTE="Cirex, post: 4217537, member: 63721"] The War of the Spider Queen saga (Six books) start with very high level characters. Pharaun, the main character, is around level 14, casting spells non-stop. Just when he's going to be out of spells, he's got all his arsenal of wands and scrolls. Running out of spells is used by the narrative to enhance the experience of combats. He become somewhat weaker, and must be protected by his [i]friends[/i]...the same ones he's been outshining over and over. Now, I understand the OP's concern, however, I don't disagree with the 4e approach. I like the concept of heroes starting as heroes. Maybe, in the past, they were just farmers, but some chained events lead him to be what is he now, ready to start with a new group of companions (level 1). And they got a wide array of spells (and hit points!) to fight many encounters a day. The problem at 3.5 were two, hit points and spells per day for caster classes. I managed to fix the first giving max HP at level 1 plus the constitution bonus (Wizard with Con 16 : 23 HP), but the latter... A level 1 cleric has decent weapon profency, HP and heavy armor to do something interesting the rest of the day. A level 1 wizard has what, 2 spells? Super low HP and can just hope to use his crossbow with a -4 penalty against melee enemies engaded with melee allies. A lucky wizard may be looking at a +0 total attack modifier... [/QUOTE]
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4e: Death of the Bildungsroman
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