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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e: Death of the Bildungsroman
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<blockquote data-quote="Fifth Element" data-source="post: 4220252" data-attributes="member: 48135"><p>The point is that <em>even a single hit</em> can down a 1st-level character. It's fine to say "don't get hit", but many times it's simply unavoidable. One single mistake, and you're gone.</p><p></p><p></p><p>By suggesting ways that DMs can ignore the rules in order to promote low-level survival, you point out that the rules do not do it by themselves. (And if everyone has a missile weapon, running away won't do you much good...)</p><p></p><p></p><p>You keep saying that. Are you really suggesting that a DM who does not ignore the rules during low-level play is simply a bad DM? Again, I ask about new DMs. They may not know enough about the rules to realize that low-level characters die unless you ignore the rules. 4E helps this problem by building the rules so that you don't have to ignore them in order for your 1st-level characters survive.</p><p></p><p><strong>Why not simpy design the rules so that you don't have to ignore them in low-level play?</strong></p><p></p><p>How about protecting DMs from having to consistently use fiat or house rules for low-level play in order to give 1st-level characters a decent shot of making 2nd level?</p><p></p><p></p><p>I can't even respond to this. It's a ridiculous argument. By designing the rules so that 1st-level characters have greater survivability per the rules, they will die more often because the rules will be used?</p></blockquote><p></p>
[QUOTE="Fifth Element, post: 4220252, member: 48135"] The point is that [I]even a single hit[/I] can down a 1st-level character. It's fine to say "don't get hit", but many times it's simply unavoidable. One single mistake, and you're gone. By suggesting ways that DMs can ignore the rules in order to promote low-level survival, you point out that the rules do not do it by themselves. (And if everyone has a missile weapon, running away won't do you much good...) You keep saying that. Are you really suggesting that a DM who does not ignore the rules during low-level play is simply a bad DM? Again, I ask about new DMs. They may not know enough about the rules to realize that low-level characters die unless you ignore the rules. 4E helps this problem by building the rules so that you don't have to ignore them in order for your 1st-level characters survive. [B]Why not simpy design the rules so that you don't have to ignore them in low-level play?[/B] How about protecting DMs from having to consistently use fiat or house rules for low-level play in order to give 1st-level characters a decent shot of making 2nd level? I can't even respond to this. It's a ridiculous argument. By designing the rules so that 1st-level characters have greater survivability per the rules, they will die more often because the rules will be used? [/QUOTE]
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4e: Death of the Bildungsroman
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