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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e: Death of the Bildungsroman
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<blockquote data-quote="PrecociousApprentice" data-source="post: 4220508" data-attributes="member: 61449"><p>So for me, this is the area that the GNS system needs to work on. The Narrativist concept seems to be all about empowering the players to create/play the characters/stories/themes that they want. The Gamist concept seems to value the fun/challenge of the rules more than modeling anything in particular. Simulationist seems to be a catch all for everything else.</p><p></p><p>Since there are many different things that can be "simulated", I feel that the artificial triangle of the GNS system should be broken up a little to better segregate the different types of "Simmulationist" play. Just my opinion though, and in reality, I have learned a lot about the purposes of gaming for different people. I haven't memorized all the different terms because I have more important terms to memorize (I am in medical school).</p><p></p><p>Any which way, I think that the Adventure Path idea is generally brilliant, and I think it could be expanded a little by creating whole worlds that preserve the "mystery" and the feeling of the "flight into darkness" of literature, along with the obviously desired bildungsroman effect. To get a consistent narrative in a fun gamist style game, I am willing to deal with a moderate amount of railroad if the ride is fun. My feeling is that simmulationist games are unfun, a pain to run, and eventually fail at the goal that they set out to achieve when played by inteligent players. Railroad is only really bad when it is unfun or not desired by the players.</p></blockquote><p></p>
[QUOTE="PrecociousApprentice, post: 4220508, member: 61449"] So for me, this is the area that the GNS system needs to work on. The Narrativist concept seems to be all about empowering the players to create/play the characters/stories/themes that they want. The Gamist concept seems to value the fun/challenge of the rules more than modeling anything in particular. Simulationist seems to be a catch all for everything else. Since there are many different things that can be "simulated", I feel that the artificial triangle of the GNS system should be broken up a little to better segregate the different types of "Simmulationist" play. Just my opinion though, and in reality, I have learned a lot about the purposes of gaming for different people. I haven't memorized all the different terms because I have more important terms to memorize (I am in medical school). Any which way, I think that the Adventure Path idea is generally brilliant, and I think it could be expanded a little by creating whole worlds that preserve the "mystery" and the feeling of the "flight into darkness" of literature, along with the obviously desired bildungsroman effect. To get a consistent narrative in a fun gamist style game, I am willing to deal with a moderate amount of railroad if the ride is fun. My feeling is that simmulationist games are unfun, a pain to run, and eventually fail at the goal that they set out to achieve when played by inteligent players. Railroad is only really bad when it is unfun or not desired by the players. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e: Death of the Bildungsroman
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