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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e: Death of the Bildungsroman
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4224371" data-attributes="member: 710"><p>GNS & Robin Laws...</p><p></p><p>Okay, here's what I want to do, ideally:</p><p></p><p>I want to play in a world I can conceptually understand. Where stories told in the real world (or even happening there) could happen, within the limitations of the fantasy world, and augmented by the non-real-world elements of the fantasy world. So, an experienced veteran dying when falling from his horse and a one-legged pirate captain should make sense in the game world. </p><p></p><p>I want to create a character with game mechanic abilities that represent his personality and style. During play, I always want to have the ability to rely on my mechanical abilities to advance the story or the game. In combat, I want to use special tactical maneuvers that make the scene exciting and let me kick my enemies but. When discussing the kings expansion politics, I want my characters ability, not just my ability to read the DM minds, to matter. </p><p></p><p>In the game, I want to tell the story of my character achieving his goals (or at least trying to do so), finding allies, having romances, beating his nemesis, saving the princess/nation/world...</p><p></p><p>Doing all this, I want to feel tension, the fear of failure, setbacks and the rewards of success.</p><p></p><p>What am I?</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4224371, member: 710"] GNS & Robin Laws... Okay, here's what I want to do, ideally: I want to play in a world I can conceptually understand. Where stories told in the real world (or even happening there) could happen, within the limitations of the fantasy world, and augmented by the non-real-world elements of the fantasy world. So, an experienced veteran dying when falling from his horse and a one-legged pirate captain should make sense in the game world. I want to create a character with game mechanic abilities that represent his personality and style. During play, I always want to have the ability to rely on my mechanical abilities to advance the story or the game. In combat, I want to use special tactical maneuvers that make the scene exciting and let me kick my enemies but. When discussing the kings expansion politics, I want my characters ability, not just my ability to read the DM minds, to matter. In the game, I want to tell the story of my character achieving his goals (or at least trying to do so), finding allies, having romances, beating his nemesis, saving the princess/nation/world... Doing all this, I want to feel tension, the fear of failure, setbacks and the rewards of success. What am I? [/QUOTE]
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4e: Death of the Bildungsroman
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