Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Deck of Many Things
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nytmare" data-source="post: 5039807" data-attributes="member: 55178"><p>To me, what the deck of many things always felt like it was trying to be was a gamed up and in your face version of a Tarot deck prediction. If I were to introduce a Deck of Many Things <strong><span style="font-size: 9px">(TM)</span></strong> now, instead of it being an updated version of the old deck vs chart scenario, I'd probably end up doing something closer to what they did in Everway and improvise an encounter built around a tarot reading.</p><p></p><p>The players pose either a question or a problem they are trying to solve. The DM lays out a 6 card spread of the major arcana, in a 3 tiered pyramid. From left to right, the bottom 3 cards represent the player's past, present, and future. The middle 2 represent the forces working for, and against the player. And the top card represents the player's fate. </p><p></p><p>The position of the cards (that is, whether the face of the card is right side up or upside down, not if the card's front or back is showing) is important and changes whether or not the card's meaning is positive or negative. The Magician, for example, could be interpreted as "using your abilities and resources well" if he's face up, and could mean "there is someone manipulating you" if he's upside down.</p><p></p><p>So, as a random example, let's pretend that our heroes find themselves horribly lost and hopelessly trapped deep underground in a partially collapsed dungeon. The priestess of Sehanine eventually convinces her friend's that their only hope is to turn to the deck. </p><p></p><p>"How will we escape this dungeon?" she asks of the deck, hoping to force the hand of fate with a question that assumes success.</p><p></p><p>The 6 cards I randomly generate for your viewing pleasure, and the meanings I attribute to them (thanks to our friend the Wikipedia) are:</p><p></p><p>Past - 12/1 - The Hanged Man - In the past, you found truth thanks to a new vantage point</p><p>Present - 20/2 - Judgment (reversed) - You are now dealing with the repercussions of past decisions </p><p>Future - 17/2 - The Star (reversed) - There may be unhappiness</p><p></p><p>Virtue - 0/2 - The Fool (reversed) - What appear to be risks, may not be as dangerous as they appear</p><p>Fault - 5/2 - The Heirophant (reversed) - Powerful deceptions are at work against you</p><p></p><p>Fate - 18 - The Moon - Your fate is that you will be deceived</p><p></p><p>So as I looked for a meaning behind this particular spread, the story that unfolded in my mind's eye was that the party isn't really trapped, and that the very, very dangerous Illithid Illusionist they thought they had killed earlier isn't really dead and is waiting for his chance to strike. </p><p></p><p>In the end, what you end up with is closer to a watered down and controllable wish. It's a heck of a lot different than what the Deck of Many Things used to be, but I think it's a more interesting tool for both the players and the DM.</p></blockquote><p></p>
[QUOTE="Nytmare, post: 5039807, member: 55178"] To me, what the deck of many things always felt like it was trying to be was a gamed up and in your face version of a Tarot deck prediction. If I were to introduce a Deck of Many Things [B][SIZE=1](TM)[/SIZE][/B] now, instead of it being an updated version of the old deck vs chart scenario, I'd probably end up doing something closer to what they did in Everway and improvise an encounter built around a tarot reading. The players pose either a question or a problem they are trying to solve. The DM lays out a 6 card spread of the major arcana, in a 3 tiered pyramid. From left to right, the bottom 3 cards represent the player's past, present, and future. The middle 2 represent the forces working for, and against the player. And the top card represents the player's fate. The position of the cards (that is, whether the face of the card is right side up or upside down, not if the card's front or back is showing) is important and changes whether or not the card's meaning is positive or negative. The Magician, for example, could be interpreted as "using your abilities and resources well" if he's face up, and could mean "there is someone manipulating you" if he's upside down. So, as a random example, let's pretend that our heroes find themselves horribly lost and hopelessly trapped deep underground in a partially collapsed dungeon. The priestess of Sehanine eventually convinces her friend's that their only hope is to turn to the deck. "How will we escape this dungeon?" she asks of the deck, hoping to force the hand of fate with a question that assumes success. The 6 cards I randomly generate for your viewing pleasure, and the meanings I attribute to them (thanks to our friend the Wikipedia) are: Past - 12/1 - The Hanged Man - In the past, you found truth thanks to a new vantage point Present - 20/2 - Judgment (reversed) - You are now dealing with the repercussions of past decisions Future - 17/2 - The Star (reversed) - There may be unhappiness Virtue - 0/2 - The Fool (reversed) - What appear to be risks, may not be as dangerous as they appear Fault - 5/2 - The Heirophant (reversed) - Powerful deceptions are at work against you Fate - 18 - The Moon - Your fate is that you will be deceived So as I looked for a meaning behind this particular spread, the story that unfolded in my mind's eye was that the party isn't really trapped, and that the very, very dangerous Illithid Illusionist they thought they had killed earlier isn't really dead and is waiting for his chance to strike. In the end, what you end up with is closer to a watered down and controllable wish. It's a heck of a lot different than what the Deck of Many Things used to be, but I think it's a more interesting tool for both the players and the DM. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Deck of Many Things
Top