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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E Definition of Hit Points & FIghting to Subdue
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<blockquote data-quote="Celebrim" data-source="post: 4222555" data-attributes="member: 4937"><p>For some peoples definition of fun.</p><p></p><p></p><p></p><p>But isn't that conceptually and perhaps even mechanically what you are advocating in 4e, with the only difference being a) that final blow where you pull your punch might not have to be at a penalty and b) you can always perfectly sense how much to pull your final blow to prevent it from being lethal. I would hope that 'a' is something we can both agree is fairly trivial. The only real disagreement seems to be over whether 'b', being somewhat unrealistic, adds to the fun by giving better correspondance between player intention and outcome or subtracts from it for the same reason. That is to say, are you the sort of player that prefers high heroics, being cool, and always getting what you want, or do you prefer the tension, difficulty, and realism of not always getting what you want? </p><p></p><p>There is no right answer there, and to a certain extent for me, it depends on the game I'm playing. But the new D&D is obviously not going to be the D&D I always played and in more than just mechanical changes.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4222555, member: 4937"] For some peoples definition of fun. But isn't that conceptually and perhaps even mechanically what you are advocating in 4e, with the only difference being a) that final blow where you pull your punch might not have to be at a penalty and b) you can always perfectly sense how much to pull your final blow to prevent it from being lethal. I would hope that 'a' is something we can both agree is fairly trivial. The only real disagreement seems to be over whether 'b', being somewhat unrealistic, adds to the fun by giving better correspondance between player intention and outcome or subtracts from it for the same reason. That is to say, are you the sort of player that prefers high heroics, being cool, and always getting what you want, or do you prefer the tension, difficulty, and realism of not always getting what you want? There is no right answer there, and to a certain extent for me, it depends on the game I'm playing. But the new D&D is obviously not going to be the D&D I always played and in more than just mechanical changes. [/QUOTE]
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4E Definition of Hit Points & FIghting to Subdue
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