Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E Definition of Hit Points & FIghting to Subdue
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TwinBahamut" data-source="post: 4223791" data-attributes="member: 32536"><p>I like the new rule. It means an enemy falling to zero hitpoints is "defeated" rather than simply killed. It opens up a wider variety of possibilities for the outcome of a fight, so you no longer have to assume that every fight is a fight to the death. The old system was flawed because it gave a mechanical incentive for the heroes to be murderous rather than merciful. All it really did was add to the general problem of D&D "Lawful Good reckless murderers," something that I have always despised.</p><p></p><p>Anyways, the only two arguments I have seen for the "non-lethal at -4 penalty" are based on either simulationist arguments, or a desire to have D&D be a "grim and gritty" game where it is more difficult to be heroic and battles are lethal. I don't think either argument works.</p><p></p><p>The Simulationist argument fails simple because it exaggerates the added difficulty of subduing an opponent. Certainly it must be difficult to hold back on a strike so that it is not a lethal blow, but that added difficulty is probably absolutely trivial to the kind of truly remarkable warrior called a D&D PC. A high-level swordmaster PC is a far better swordsman than anyone ever seen in history. Someone who can defeat ancient monstrosities like the Tarrasque <em>with a sword</em>, or even lesser threats like hordes of raging orcs, should have no problem whatsoever going for a knock-out blow.</p><p></p><p>The "grim and gritty" argument (essentially the one Celebrim is making) falters simply because it is a matter of preference. I prefer a cinematic style where death isn't so certain and the hero always saves the day. Since the game as a whole is moving towards the style prefer and away from being grim and gritty, I see no reason for this particular issue to be any different.</p><p></p><p>Finally, regarding the "nonlethal Fireball" issue... I don't see it as a problem at all. Maybe it is because I have watched too much of the anime Fullmetal Alchemist and seen Roy Mustang the Fire Alchemist in action a few too many times, but I prefer the idea that magic is more like a blade in a swordsman's hand that can be precisely controlled than a grenade that always explodes the same way every time.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 4223791, member: 32536"] I like the new rule. It means an enemy falling to zero hitpoints is "defeated" rather than simply killed. It opens up a wider variety of possibilities for the outcome of a fight, so you no longer have to assume that every fight is a fight to the death. The old system was flawed because it gave a mechanical incentive for the heroes to be murderous rather than merciful. All it really did was add to the general problem of D&D "Lawful Good reckless murderers," something that I have always despised. Anyways, the only two arguments I have seen for the "non-lethal at -4 penalty" are based on either simulationist arguments, or a desire to have D&D be a "grim and gritty" game where it is more difficult to be heroic and battles are lethal. I don't think either argument works. The Simulationist argument fails simple because it exaggerates the added difficulty of subduing an opponent. Certainly it must be difficult to hold back on a strike so that it is not a lethal blow, but that added difficulty is probably absolutely trivial to the kind of truly remarkable warrior called a D&D PC. A high-level swordmaster PC is a far better swordsman than anyone ever seen in history. Someone who can defeat ancient monstrosities like the Tarrasque [i]with a sword[/i], or even lesser threats like hordes of raging orcs, should have no problem whatsoever going for a knock-out blow. The "grim and gritty" argument (essentially the one Celebrim is making) falters simply because it is a matter of preference. I prefer a cinematic style where death isn't so certain and the hero always saves the day. Since the game as a whole is moving towards the style prefer and away from being grim and gritty, I see no reason for this particular issue to be any different. Finally, regarding the "nonlethal Fireball" issue... I don't see it as a problem at all. Maybe it is because I have watched too much of the anime Fullmetal Alchemist and seen Roy Mustang the Fire Alchemist in action a few too many times, but I prefer the idea that magic is more like a blade in a swordsman's hand that can be precisely controlled than a grenade that always explodes the same way every time. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E Definition of Hit Points & FIghting to Subdue
Top