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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Design Themes
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<blockquote data-quote="The Shadow" data-source="post: 4026181" data-attributes="member: 16760"><p>I'm surprised nobody has commented on this, it's quite good.</p><p></p><p></p><p></p><p>I agree these are major design criteria for 4e, and I'm all for both of them.</p><p></p><p></p><p></p><p>This one makes me a bit nervous, as I have a very rabid Inner Symmetry Ninja hiding in my soul. But I have to admit that symmetry can sometimes be overdone.</p><p></p><p></p><p></p><p>This, combined with the promise to be transparent about how the math works, makes me very excited. I *love* tinkering with numbers!</p><p></p><p></p><p></p><p>The distinction between tiers is intriguing, all right. (E6 seems to map right onto Heroic Tier, for one, making it "E10" in 4e.)</p><p></p><p>The one fly in the ointment is that maybe one wants easy planar travel in, say, a specific Paragon game. But at any rate it seems it will be no harder to do this in 4e than any other edition.</p><p></p><p>Epic play doesn't so much interest me; I suspect I'm going to be happiest with campaigns that cap around early-to-mid Paragon - say level 15. Looks like I can get that, and similar pacing to regular 4e, just by cutting XP from monsters in half.</p><p></p><p>Or if one wants to go a more E6 route, just say the increase to everything from 1/2 your level caps at, say, +5, but you can still get new feats and class powers as you level up. Since it's "Options, Not Power", new powers shouldn't be unbalancing, you just disallow things like flight. This method would make it somewhat trickier to judge which monsters are appropriate, though.</p></blockquote><p></p>
[QUOTE="The Shadow, post: 4026181, member: 16760"] I'm surprised nobody has commented on this, it's quite good. I agree these are major design criteria for 4e, and I'm all for both of them. This one makes me a bit nervous, as I have a very rabid Inner Symmetry Ninja hiding in my soul. But I have to admit that symmetry can sometimes be overdone. This, combined with the promise to be transparent about how the math works, makes me very excited. I *love* tinkering with numbers! The distinction between tiers is intriguing, all right. (E6 seems to map right onto Heroic Tier, for one, making it "E10" in 4e.) The one fly in the ointment is that maybe one wants easy planar travel in, say, a specific Paragon game. But at any rate it seems it will be no harder to do this in 4e than any other edition. Epic play doesn't so much interest me; I suspect I'm going to be happiest with campaigns that cap around early-to-mid Paragon - say level 15. Looks like I can get that, and similar pacing to regular 4e, just by cutting XP from monsters in half. Or if one wants to go a more E6 route, just say the increase to everything from 1/2 your level caps at, say, +5, but you can still get new feats and class powers as you level up. Since it's "Options, Not Power", new powers shouldn't be unbalancing, you just disallow things like flight. This method would make it somewhat trickier to judge which monsters are appropriate, though. [/QUOTE]
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