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<blockquote data-quote="Nymrohd" data-source="post: 4705196" data-attributes="member: 59126"><p>I recently house ruled attacks to not use abilities at all. Essentially, abilities and magic weapons do not increase your attack score, you gain a base attack equal to your level -1 per tier, and you gain a +5 bonus with weapon or implement attacks if you are proficient with the weapon or implement. Weapon and Implement Expertise from PHB2 still in but they are paragon level (+1 when gained increasing to +2 at 21st level). My players are very excited about it to say the least.</p><p></p><p>4E focuses heavily on ability scores. In AD&D ability scores were important, but unless we are talking about Strength, most scores stayed the same until you died, maybe increasing by 1 if your DM was generous with the magic tomes. In 3E you could gain +6 (+12 in epic . . .) to each ability easily (you were expected to do so for your primary as well as Fort/Ref/Dex) and gaining +5 by a tome or a wish was hardly an issue either. This made starting scores look less important since they were so far behind the scores you would have by level 20 (though DCs made you max out your primary if a caster like crazy).</p><p></p><p>4E wants you to max out your attack score. And would like you to have a great secondary score as well. And don't forget you may want high scores for feats which may not match your secondary or even primary. Oh also you want to keep defenses up so try to spread the scores across the groups . . . 4E is never SAD.</p></blockquote><p></p>
[QUOTE="Nymrohd, post: 4705196, member: 59126"] I recently house ruled attacks to not use abilities at all. Essentially, abilities and magic weapons do not increase your attack score, you gain a base attack equal to your level -1 per tier, and you gain a +5 bonus with weapon or implement attacks if you are proficient with the weapon or implement. Weapon and Implement Expertise from PHB2 still in but they are paragon level (+1 when gained increasing to +2 at 21st level). My players are very excited about it to say the least. 4E focuses heavily on ability scores. In AD&D ability scores were important, but unless we are talking about Strength, most scores stayed the same until you died, maybe increasing by 1 if your DM was generous with the magic tomes. In 3E you could gain +6 (+12 in epic . . .) to each ability easily (you were expected to do so for your primary as well as Fort/Ref/Dex) and gaining +5 by a tome or a wish was hardly an issue either. This made starting scores look less important since they were so far behind the scores you would have by level 20 (though DCs made you max out your primary if a caster like crazy). 4E wants you to max out your attack score. And would like you to have a great secondary score as well. And don't forget you may want high scores for feats which may not match your secondary or even primary. Oh also you want to keep defenses up so try to spread the scores across the groups . . . 4E is never SAD. [/QUOTE]
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