Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
4e Development Trends
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sadrik" data-source="post: 4705726" data-attributes="member: 14506"><p>I think that making the game more SAD actually improves the games options. If the assumption is that your character is going to have an 18 or 20 in your primary (like it already does) embrace that design restraint but don't make more design requirements like secondaries and tertiaries. That just muddies the water and makes characters forced into certain stat placements and abilities. Why needlessly do that? Open it up give more options. Do you really expect that every class (they are planning on quite a few) is going to get the necessary development space to make every nuanced option a reality. I don't, I think that is a pipe dream.</p><p></p><p></p><p>I think this is a perfect example of what needs to be done with the overall system. But taken to the next level it will completely free up character design. Options baby options. With a completely SAD system you can then choose whatever options you want outside of your primary. You decide what feats you want to qualify for, you decide what skills you want to be good at, etc.</p><p></p><p></p><p>Completely embracing SAD will make it a forgone (which it already is), with that being a constant it frees up a lot of design space.</p><p></p><p> </p><p>Here in lies the issue, if you have to have a great primary and then you are also required to have a good secondary and possibly a tertiary or second primary. Every class winds up looking cookie cut. When designing my characters I dont want to come out of the WotC cookie cutter factory I want to make my own unique character. They have not given you much free space to do that with your stats. Embracing SAD will free up those areas to make the character you want not the character WotC designers want.</p><p></p><p></p><p>Exactly, although I draw a different conclusion. 4e is so MAD it can be frustrating. Freeing up class requirements free up those stat resources for options like feats, defenses etc.</p><p></p><p></p><p>I agree there feat selections for PHB2 really push the fold, their design should continue to be far reaching and free up the stat constraints that are imposed, make the assumption class primary is an 18 or 20 and move on (as it already is whether they consciously designed the game that way or not). Let the player decide what their secondary and tertiary are not the designer. </p><p></p><p></p><p>I agree, some blurbs in a future supplement (DMG2?) might be nice with applying a few of the "fix it" feats for free at character creation. </p><p></p><p></p><p>Well D&D has moved in that direction whether we like it or not. Targeting energy bolts with your CON, Crossbowing with your STR, swinging a sword with your INT - by realism's standard these would be tossed out the window. I mean you can easily explain away these issues like you are so tough it allows your magic to target better, or you leap forward with your strength slightly when you pull the trigger of the crossbow, or you are so smart you can calculate the trajectory of your sword to give maximum effect. I am and I think most people are beyond the realism problem. 4e is any stat = any use.</p><p></p><p></p><p>3e and 4e both torqued up stat reliance, I think this is a function of (.5*stat)-5. Before you needed a 15 or higher to get a stat modifier. My experience though was every fighter type had 18/xx and every thief had high DEX to increase their thieving skills still. I think the stat formula was a good addition. I can see an argument for: 1-3 = +0, 4-6 = +1, 7-9 = +2 etc.</p><p></p><p>Very effective analysis. It is an interesting shift that I had never considered.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 4705726, member: 14506"] I think that making the game more SAD actually improves the games options. If the assumption is that your character is going to have an 18 or 20 in your primary (like it already does) embrace that design restraint but don't make more design requirements like secondaries and tertiaries. That just muddies the water and makes characters forced into certain stat placements and abilities. Why needlessly do that? Open it up give more options. Do you really expect that every class (they are planning on quite a few) is going to get the necessary development space to make every nuanced option a reality. I don't, I think that is a pipe dream. I think this is a perfect example of what needs to be done with the overall system. But taken to the next level it will completely free up character design. Options baby options. With a completely SAD system you can then choose whatever options you want outside of your primary. You decide what feats you want to qualify for, you decide what skills you want to be good at, etc. Completely embracing SAD will make it a forgone (which it already is), with that being a constant it frees up a lot of design space. Here in lies the issue, if you have to have a great primary and then you are also required to have a good secondary and possibly a tertiary or second primary. Every class winds up looking cookie cut. When designing my characters I dont want to come out of the WotC cookie cutter factory I want to make my own unique character. They have not given you much free space to do that with your stats. Embracing SAD will free up those areas to make the character you want not the character WotC designers want. Exactly, although I draw a different conclusion. 4e is so MAD it can be frustrating. Freeing up class requirements free up those stat resources for options like feats, defenses etc. I agree there feat selections for PHB2 really push the fold, their design should continue to be far reaching and free up the stat constraints that are imposed, make the assumption class primary is an 18 or 20 and move on (as it already is whether they consciously designed the game that way or not). Let the player decide what their secondary and tertiary are not the designer. I agree, some blurbs in a future supplement (DMG2?) might be nice with applying a few of the "fix it" feats for free at character creation. Well D&D has moved in that direction whether we like it or not. Targeting energy bolts with your CON, Crossbowing with your STR, swinging a sword with your INT - by realism's standard these would be tossed out the window. I mean you can easily explain away these issues like you are so tough it allows your magic to target better, or you leap forward with your strength slightly when you pull the trigger of the crossbow, or you are so smart you can calculate the trajectory of your sword to give maximum effect. I am and I think most people are beyond the realism problem. 4e is any stat = any use. 3e and 4e both torqued up stat reliance, I think this is a function of (.5*stat)-5. Before you needed a 15 or higher to get a stat modifier. My experience though was every fighter type had 18/xx and every thief had high DEX to increase their thieving skills still. I think the stat formula was a good addition. I can see an argument for: 1-3 = +0, 4-6 = +1, 7-9 = +2 etc. Very effective analysis. It is an interesting shift that I had never considered. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
4e Development Trends
Top