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<blockquote data-quote="Joshua Randall" data-source="post: 4706054" data-attributes="member: 7737"><p>I don't grok all the comments about "all characters are cookie cutter". Sure, all character in a given class have a defined primary ability score (or choice between two), but after that the ground is fairy open to player choice.</p><p></p><p>Just as an example, consider work done in <a href="http://forums.gleemax.com/showthread.php?t=1067316" target="_blank">this WotC CharOpt thread about ranger builds</a> to identify the following possibilities:</p><p></p><p>[sblock]<strong>Pit Fighter/Son of Mercy</strong></p><p>Recommended Ability Score Arrays, before racial adjustments:</p><p>1. Str 16, Con 13, Dex 14, Int 10, Wis 14, Cha 8. This is the default array, and the one I personally prefer.</p><p>2. Str 16, Con 14, Dex 13, Int 10, Wis 14, Cha 8. If you favor the higher AC of Plate over the higher mobility of Scale, this is your array.</p><p>3. Str 13, Con 11, Dex 16, Int 10, Wis 16, Cha 8. This array, although unable to use the Pit Fighter path powers, is a capable Ranged force.</p><p>4. Str 18, Con 13, Dex 10, Int 10, Wis 13, Cha 8. This array allows Dwarves to match up to Shifters in the Str/Wis spread.</p><p></p><p><strong>Battlefield Archer/Sharpshooter</strong></p><p>Recommended Ability Scores, before racial adjustments:</p><p>1. Str 10, Con 13, Dex 18, Int 10, Wis 13, Cha 8. This is the default array, and the one I personally prefer.</p><p>2. Str 11, Con 13, Dex 16, Int 10, Wis 16, Cha 8. This array hands you a bit more Wisdom for your rider effects. Favored by Battlefield Archers.</p><p></p><p><strong>Stormwarden</strong></p><p>Recommended Ability Scores, before racial adjustments:</p><p>1. Str 16, Con 12, Dex 16, Int 10, Wis 12, Cha 8. This is the default array, and the one I personally prefer.</p><p>2. Str 16, Con 13, Dex 16, Int 10, Wis 11, Cha 8. Only races with bonuses in Wisdom (aka Elves and others with the same stat spread) can truly afford this array.</p><p></p><p><strong>Master Infiltrator</strong></p><p>Recommended Ability Scores, before racial adjustments:</p><p>Str 10, Con 13, Dex 18, Int 10, Wis 13, Cha 8.</p><p></p><p><strong>Borderlands Marshal</strong></p><p>Recommended Ability Scores, before racial adjustments:</p><p>1. Str 16, Con 13, Dex 14, Int 10, Wis 14, Cha 8. Scale Armor wearers favor this array; it works for Axes, Heavy Blades, or Flails.</p><p>2. Str 16, Con 16, Dex 12, Int 10, Wis 12, Cha 8. Plate Armor wearers favor this array; it's basically Axes or Hammers only here.</p><p>3. Str 16, Con 12, Dex 16, Int 10, Wis 12, Cha 8. Hide Armor wearers favor this array; Flail and Heavy Blade wielders have almost exclusive preference here.</p><p></p><p><strong>Warpriest</strong></p><p>Recommended Ability Scores, before racial adjustments:</p><p>1. Str 16, Con 13, Dex 14, Int 8, Wis 14, Cha 10.</p><p>2. Str 16, Con 14, Dex 13, Int 8, Wis 14, Cha 10. If your race has a Dexterity bonus, you can take this array instead.</p><p></p><p><strong>Kensei/Pathfinder</strong></p><p>Recommended Ability Scores, before racial adjustments:</p><p>1. Str 16, Con 13, Dex 14, Int 10, Wis 14, Cha 8. Scale Armor wearers favor this array; it works for Axes, Heavy Blades, or Flails.</p><p>2. Str 16, Con 16, Dex 12, Int 10, Wis 12, Cha 8. Plate Armor wearers favor this array; it's basically Axes or Hammers only here.</p><p>3. Str 16, Con 12, Dex 16, Int 10, Wis 12, Cha 8. Hide Armor wearers favor this array; Flail and Heavy Blade wielders have almost exclusive preference here.</p><p></p><p><strong>Shock Trooper</strong></p><p>Recommended Ability Scores, before racial adjustments:</p><p>1. Str 16, Con 12, Dex 16, Int 10, Wis 12, Cha 8. This is the default array, and the one I personally prefer.</p><p>2. Str 16, Con 13, Dex 14, Int 10, Wis 14, Cha 8. This array strikes a nice balance between Dexterity and Wisdom. You might want Scale armor if you use it, though...[/sblock]</p><p></p><p>That's a whole crapload of stat arrays, and that is <em>one </em>guy's opinion from <em>one </em>thread about <em>one </em>class.</p><p></p><p>With fighters, there are different stat arrays for the different weapon types. (And funniliy enough, fighters might be one of the least SAD classes in the game now.) Actually, choice of weapon type affects all weapon-using classes to some extent.</p><p></p><p>And for any base class, your choice of multiclass and/or Paragon Path and/or Epic Destiny is going to partly determine the stats you start with -- or if you prefer it the other way around, the stats you start with is going to party determine your suitability for a given multiclass and/or PP and/or Ep.Dest.</p><p></p><p>Are there certain builds that use obvious combinations and require obvious stat arrays? Sure. So what? In a year we'll have more books, more options, and more ways to jigger around your stats.</p><p></p><p>Where is the cookie cutter again?</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 4706054, member: 7737"] I don't grok all the comments about "all characters are cookie cutter". Sure, all character in a given class have a defined primary ability score (or choice between two), but after that the ground is fairy open to player choice. Just as an example, consider work done in [URL=http://forums.gleemax.com/showthread.php?t=1067316]this WotC CharOpt thread about ranger builds[/URL] to identify the following possibilities: [sblock][B]Pit Fighter/Son of Mercy[/B] Recommended Ability Score Arrays, before racial adjustments: 1. Str 16, Con 13, Dex 14, Int 10, Wis 14, Cha 8. This is the default array, and the one I personally prefer. 2. Str 16, Con 14, Dex 13, Int 10, Wis 14, Cha 8. If you favor the higher AC of Plate over the higher mobility of Scale, this is your array. 3. Str 13, Con 11, Dex 16, Int 10, Wis 16, Cha 8. This array, although unable to use the Pit Fighter path powers, is a capable Ranged force. 4. Str 18, Con 13, Dex 10, Int 10, Wis 13, Cha 8. This array allows Dwarves to match up to Shifters in the Str/Wis spread. [B]Battlefield Archer/Sharpshooter[/B] Recommended Ability Scores, before racial adjustments: 1. Str 10, Con 13, Dex 18, Int 10, Wis 13, Cha 8. This is the default array, and the one I personally prefer. 2. Str 11, Con 13, Dex 16, Int 10, Wis 16, Cha 8. This array hands you a bit more Wisdom for your rider effects. Favored by Battlefield Archers. [B]Stormwarden[/B] Recommended Ability Scores, before racial adjustments: 1. Str 16, Con 12, Dex 16, Int 10, Wis 12, Cha 8. This is the default array, and the one I personally prefer. 2. Str 16, Con 13, Dex 16, Int 10, Wis 11, Cha 8. Only races with bonuses in Wisdom (aka Elves and others with the same stat spread) can truly afford this array. [B]Master Infiltrator[/B] Recommended Ability Scores, before racial adjustments: Str 10, Con 13, Dex 18, Int 10, Wis 13, Cha 8. [B]Borderlands Marshal[/B] Recommended Ability Scores, before racial adjustments: 1. Str 16, Con 13, Dex 14, Int 10, Wis 14, Cha 8. Scale Armor wearers favor this array; it works for Axes, Heavy Blades, or Flails. 2. Str 16, Con 16, Dex 12, Int 10, Wis 12, Cha 8. Plate Armor wearers favor this array; it's basically Axes or Hammers only here. 3. Str 16, Con 12, Dex 16, Int 10, Wis 12, Cha 8. Hide Armor wearers favor this array; Flail and Heavy Blade wielders have almost exclusive preference here. [B]Warpriest[/B] Recommended Ability Scores, before racial adjustments: 1. Str 16, Con 13, Dex 14, Int 8, Wis 14, Cha 10. 2. Str 16, Con 14, Dex 13, Int 8, Wis 14, Cha 10. If your race has a Dexterity bonus, you can take this array instead. [B]Kensei/Pathfinder[/B] Recommended Ability Scores, before racial adjustments: 1. Str 16, Con 13, Dex 14, Int 10, Wis 14, Cha 8. Scale Armor wearers favor this array; it works for Axes, Heavy Blades, or Flails. 2. Str 16, Con 16, Dex 12, Int 10, Wis 12, Cha 8. Plate Armor wearers favor this array; it's basically Axes or Hammers only here. 3. Str 16, Con 12, Dex 16, Int 10, Wis 12, Cha 8. Hide Armor wearers favor this array; Flail and Heavy Blade wielders have almost exclusive preference here. [B]Shock Trooper[/B] Recommended Ability Scores, before racial adjustments: 1. Str 16, Con 12, Dex 16, Int 10, Wis 12, Cha 8. This is the default array, and the one I personally prefer. 2. Str 16, Con 13, Dex 14, Int 10, Wis 14, Cha 8. This array strikes a nice balance between Dexterity and Wisdom. You might want Scale armor if you use it, though...[/sblock] That's a whole crapload of stat arrays, and that is [I]one [/I]guy's opinion from [I]one [/I]thread about [I]one [/I]class. With fighters, there are different stat arrays for the different weapon types. (And funniliy enough, fighters might be one of the least SAD classes in the game now.) Actually, choice of weapon type affects all weapon-using classes to some extent. And for any base class, your choice of multiclass and/or Paragon Path and/or Epic Destiny is going to partly determine the stats you start with -- or if you prefer it the other way around, the stats you start with is going to party determine your suitability for a given multiclass and/or PP and/or Ep.Dest. Are there certain builds that use obvious combinations and require obvious stat arrays? Sure. So what? In a year we'll have more books, more options, and more ways to jigger around your stats. Where is the cookie cutter again? [/QUOTE]
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