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<blockquote data-quote="Skyscraper" data-source="post: 4387040" data-attributes="member: 48518"><p>Gotcha. I haven't compared the damage with others mind you, it just appeared low. I guess the basic attack damage should also be balanced with the whole creature design. The devil doesn't have a big damage output so i guess the +4 is relevant.</p><p></p><p>This is a hard one because a contract with a devil is seen as a role-play situation with long-term consequences.</p><p></p><p>Hmm.</p><p></p><p>If i were to suggest anything, i think i'd go with something more, well, evil. We <em>are</em> talking about a devil here <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /> So how about:</p><p></p><p><strong><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> Contract Violation</strong> (standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /> <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) <> charm, psychic</p><p>+ 12 vs Will; target chooses: either it uses an at-will attack against an ally who is a legal target as an immediate reaction, or it takes 2d8 + 5 psychic damage.</p><p></p><p>Not sure it is worded properly, i took only a few minutes to think it over. Not sure the title is still appropriate, but it's close enough.</p><p></p><p>Right, i hadn't noticed it was encounter, sorry about that. It makes sense as an encounter power, essentially giving this creature second wind.</p><p></p><p>Edit: you could even give the devil bonuses pursuant to the sould harvest, e.g. either +2 to all defenses or +2 on its attacks and damage until the end of its next turn. This to show that it has gained power temporarily due to this sould harvest.</p><p></p><p>Sky</p></blockquote><p></p>
[QUOTE="Skyscraper, post: 4387040, member: 48518"] Gotcha. I haven't compared the damage with others mind you, it just appeared low. I guess the basic attack damage should also be balanced with the whole creature design. The devil doesn't have a big damage output so i guess the +4 is relevant. This is a hard one because a contract with a devil is seen as a role-play situation with long-term consequences. Hmm. If i were to suggest anything, i think i'd go with something more, well, evil. We [I]are[/I] talking about a devil here :devil: So how about: [B]:close: Contract Violation[/B] (standard; recharge :5: :6:) <> charm, psychic + 12 vs Will; target chooses: either it uses an at-will attack against an ally who is a legal target as an immediate reaction, or it takes 2d8 + 5 psychic damage. Not sure it is worded properly, i took only a few minutes to think it over. Not sure the title is still appropriate, but it's close enough. Right, i hadn't noticed it was encounter, sorry about that. It makes sense as an encounter power, essentially giving this creature second wind. Edit: you could even give the devil bonuses pursuant to the sould harvest, e.g. either +2 to all defenses or +2 on its attacks and damage until the end of its next turn. This to show that it has gained power temporarily due to this sould harvest. Sky [/QUOTE]
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