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General Tabletop Discussion
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4E Devils
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<blockquote data-quote="Dunamin" data-source="post: 4407874" data-attributes="member: 57529"><p>Alright, so here's a loose draft on the hamatula. I think I put down the basics of what I want in such a 4E version, though it's missing something... Probably another power. I'm also unsure about how it balances out - feedback would be greatly appreciated!</p><p></p><p><strong>Barbed Devil (Hamatula) Level 18 Soldier</strong></p><p>Medium immortal humanoid (devil) XP 2000</p><p><strong>Initiative</strong> +15 <strong>Senses</strong> Perception +16; darkvision</p><p><strong>HP</strong> 175; <strong>Bloodied</strong> 87</p><p><strong>AC</strong> 34; <strong>Fortitude</strong> 32, <strong>Reflex</strong> 32; <strong>Will</strong> 30</p><p><strong>Resist</strong> 20 fire </p><p><strong>Speed</strong> 6 </p><p>________________________________________</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Claw</strong> (standard; at-will) <strong>* Fear</strong></p><p>+25 vs. AC; 2d8+7 damage, and the target takes a -2 penalty to attack rolls (save ends).</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Impale</strong> (standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /> <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />)</p><p>+25 vs. AC; 3d10+6 damage, and the target is grabbed; see also <em>piercing embrace</em>.</p><p><strong>Barbed Defense</strong></p><p>When an adjacent creature hits the devil with a melee attack, the creature takes 1d10 damage.</p><p><strong>Piercing Embrace</strong></p><p>When a creature is grabbed or starts its turn grabbed by the devil, it takes 10 damage and receives a -2 penalty to escape the grab.</p><p>________________________________________</p><p><strong>Alignment</strong> Evil <strong>Languages</strong> Common, Supernal </p><p><strong>Skills</strong> Endurance +20, Intimidate +18, Stealth +21</p><p><strong>Str</strong> 25 (+16) <strong>Dex</strong> 25 (+16) <strong>Wis</strong> 14 (+11)</p><p><strong>Con</strong> 23 (+15) <strong>Int</strong> 12 (+10) <strong>Cha</strong> 19 (+13)</p></blockquote><p></p>
[QUOTE="Dunamin, post: 4407874, member: 57529"] Alright, so here's a loose draft on the hamatula. I think I put down the basics of what I want in such a 4E version, though it's missing something... Probably another power. I'm also unsure about how it balances out - feedback would be greatly appreciated! [B]Barbed Devil (Hamatula) Level 18 Soldier[/B] Medium immortal humanoid (devil) XP 2000 [B]Initiative[/B] +15 [B]Senses[/B] Perception +16; darkvision [B]HP[/B] 175; [B]Bloodied[/B] 87 [B]AC[/B] 34; [B]Fortitude[/B] 32, [B]Reflex[/B] 32; [B]Will[/B] 30 [B]Resist[/B] 20 fire [B]Speed[/B] 6 ________________________________________ :bmelee: [B]Claw[/B] (standard; at-will) [B]* Fear[/B] +25 vs. AC; 2d8+7 damage, and the target takes a -2 penalty to attack rolls (save ends). :melee: [B]Impale[/B] (standard; recharge :5: :6:) +25 vs. AC; 3d10+6 damage, and the target is grabbed; see also [I]piercing embrace[/I]. [B]Barbed Defense[/B] When an adjacent creature hits the devil with a melee attack, the creature takes 1d10 damage. [B]Piercing Embrace[/B] When a creature is grabbed or starts its turn grabbed by the devil, it takes 10 damage and receives a -2 penalty to escape the grab. ________________________________________ [B]Alignment[/B] Evil [B]Languages[/B] Common, Supernal [B]Skills[/B] Endurance +20, Intimidate +18, Stealth +21 [B]Str[/B] 25 (+16) [B]Dex[/B] 25 (+16) [B]Wis[/B] 14 (+11) [B]Con[/B] 23 (+15) [B]Int[/B] 12 (+10) [B]Cha[/B] 19 (+13) [/QUOTE]
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