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General Tabletop Discussion
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4E Disease and Sickness Collection
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<blockquote data-quote="Chaldfont" data-source="post: 4960218" data-attributes="member: 1472"><p>I needed two for an upcoming encounter in a mushroom forest. One is what happens when you inhale spores from a puffball.</p><p></p><p></p><p>Puffball Spore Infection, Level 7 Disease</p><p>+10 vs Fortitude</p><p>0. Cured</p><p>1. Initial State: Target takes a -2 penalty to attacks</p><p>2. Target loses one healing surge that cannot be regained until cured</p><p>3. Final State: Target is slowed.</p><p></p><p>Improve DC 20, Maintain DC 18, Worsen 17 or less</p><p></p><p>The other is the addiction brought on by eating Feywild bluecap mushrooms which give you an extra action and do not count toward your daily magic item use limit.</p><p></p><p>Bluecap addiction, Level 8 Disease</p><p>Upon eating more than one bluecap between extended rests:</p><p>0. Cured</p><p>1. Initial State: The target begins each day with no action points.</p><p>2. The target may not gain action points.</p><p>3. Final State: The target is dazed.</p><p></p><p>Improve DC 24, Maintain DC 20, Worsen 19 or less</p><p></p><p>Check Endurance every short rest and every extended rest. Every extended rest that the target is addicted beyond the first, Endurance checks gain a cumulative +1 bonus.</p><p></p><p>At any time upon ingesting a bluecap, the target may decline the extra action and instead move one step closer to cured (though it may not be cured). But if the target accepts the extra action point, the target moves closer to the Final State.</p></blockquote><p></p>
[QUOTE="Chaldfont, post: 4960218, member: 1472"] I needed two for an upcoming encounter in a mushroom forest. One is what happens when you inhale spores from a puffball. Puffball Spore Infection, Level 7 Disease +10 vs Fortitude 0. Cured 1. Initial State: Target takes a -2 penalty to attacks 2. Target loses one healing surge that cannot be regained until cured 3. Final State: Target is slowed. Improve DC 20, Maintain DC 18, Worsen 17 or less The other is the addiction brought on by eating Feywild bluecap mushrooms which give you an extra action and do not count toward your daily magic item use limit. Bluecap addiction, Level 8 Disease Upon eating more than one bluecap between extended rests: 0. Cured 1. Initial State: The target begins each day with no action points. 2. The target may not gain action points. 3. Final State: The target is dazed. Improve DC 24, Maintain DC 20, Worsen 19 or less Check Endurance every short rest and every extended rest. Every extended rest that the target is addicted beyond the first, Endurance checks gain a cumulative +1 bonus. At any time upon ingesting a bluecap, the target may decline the extra action and instead move one step closer to cured (though it may not be cured). But if the target accepts the extra action point, the target moves closer to the Final State. [/QUOTE]
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