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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E: DM-proofing the game
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<blockquote data-quote="TerraDave" data-source="post: 4013438" data-attributes="member: 22260"><p>Reducing the role of DM judgement was an explicit goal of 3rd edition. It has been stated multiple times in multiple places. </p><p></p><p>I don't really get that from 4th ed. The CR system is gone, and they have promised over and over that you can be flexible with monster levels. Monster design by HD is gone, and they have promised over and over that you will have guidelines to easily make the monsters you want. All NPCs are leveled charecters is gone, and they have promised...you get the idea.</p><p></p><p>Lets take some things that we know stuff about. One: charecter roles. The great thing about this. If I wanted, I could ban clerics. I could ban warlocks. I could even ban wizards, but would have to be carefull not to throw too many mooks at the party. And the kind of unintended consequances you saw in past editions would be greatly reduced. Options and information gives me more freedom, not less (dealing with my players is another story, but that is an old story). </p><p></p><p>Lets take another: magic items. There is another thread on this page where the OP figured out how to take them out, and Mike Mearls posted to say: yes your are right. Having a more transparent and simpler system of magic items gives all kinds of freedom back to the DM. </p><p></p><p>I have plenty of issues with 4thed, but I have no fear that my "influance" as a DM will be reduced.</p></blockquote><p></p>
[QUOTE="TerraDave, post: 4013438, member: 22260"] Reducing the role of DM judgement was an explicit goal of 3rd edition. It has been stated multiple times in multiple places. I don't really get that from 4th ed. The CR system is gone, and they have promised over and over that you can be flexible with monster levels. Monster design by HD is gone, and they have promised over and over that you will have guidelines to easily make the monsters you want. All NPCs are leveled charecters is gone, and they have promised...you get the idea. Lets take some things that we know stuff about. One: charecter roles. The great thing about this. If I wanted, I could ban clerics. I could ban warlocks. I could even ban wizards, but would have to be carefull not to throw too many mooks at the party. And the kind of unintended consequances you saw in past editions would be greatly reduced. Options and information gives me more freedom, not less (dealing with my players is another story, but that is an old story). Lets take another: magic items. There is another thread on this page where the OP figured out how to take them out, and Mike Mearls posted to say: yes your are right. Having a more transparent and simpler system of magic items gives all kinds of freedom back to the DM. I have plenty of issues with 4thed, but I have no fear that my "influance" as a DM will be reduced. [/QUOTE]
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4E: DM-proofing the game
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