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4E: DM-proofing the game
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<blockquote data-quote="Counterspin" data-source="post: 4013626" data-attributes="member: 53795"><p>Xechnao - Presuming of course, that you suffer some sort of terrible brain aneurysm and forget NPC interaction, plot, dungeon building and other things which are vitally important to the game. D&D combat is a tactical wargame, and I want the players to understand what their odds of doing things are without needing me to step in all the time. What do we gain from the ability to change jump DCs, beyond modifiers, other than the ability to screw characters out of actions they've had no problem with in the past? Players have the right to know their character's capacities, and set DCs give them that.</p></blockquote><p></p>
[QUOTE="Counterspin, post: 4013626, member: 53795"] Xechnao - Presuming of course, that you suffer some sort of terrible brain aneurysm and forget NPC interaction, plot, dungeon building and other things which are vitally important to the game. D&D combat is a tactical wargame, and I want the players to understand what their odds of doing things are without needing me to step in all the time. What do we gain from the ability to change jump DCs, beyond modifiers, other than the ability to screw characters out of actions they've had no problem with in the past? Players have the right to know their character's capacities, and set DCs give them that. [/QUOTE]
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