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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E: DM-proofing the game
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<blockquote data-quote="gizmo33" data-source="post: 4013759" data-attributes="member: 30001"><p>I would agree as far as rules <strong>in the players handbook</strong> go. I don't think that either wealth "guidelines" or CR rules count. In fact, is the CR stuff even a rule? The older versions of DnD told you how many xp you got for killing a monster, and I don't see the CR rules as doing much more than that. The guidelines with CR say something like "hey, keep in mind that CR equates to power, so here's some expected results if you attack PCs with monsters outside of their challenge rating". I don't see "informative" as being the same thing as "restrictive".</p><p></p><p>For example, the Monster Manual doesn't say that orcs are allergic to healing potions. It also doesn't mention that in the DMG under the entry for a potion of cure light wounds. However, I feel (and in practice, have had) every right to make such a rule for my campaign. Of course the "good DMing" guidelines apply to how to manage PC access to such information in the game.</p><p></p><p>So I don't think that players "have every right" to be upset about what the DM chooses to follow out of their DM Guide. IMO it's the players job to play the game. Worry about how you're going to survive the encounters and what you're going to do. It's fair that you have a reasonable assessment of your climbing skill for example, so rule changes in those areas should be communicated up-front. Wealth, monsters, and all of that are features of the campaign world, not your character, and not entitlements of your character implicit in the way DnD works.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 4013759, member: 30001"] I would agree as far as rules [b]in the players handbook[/b] go. I don't think that either wealth "guidelines" or CR rules count. In fact, is the CR stuff even a rule? The older versions of DnD told you how many xp you got for killing a monster, and I don't see the CR rules as doing much more than that. The guidelines with CR say something like "hey, keep in mind that CR equates to power, so here's some expected results if you attack PCs with monsters outside of their challenge rating". I don't see "informative" as being the same thing as "restrictive". For example, the Monster Manual doesn't say that orcs are allergic to healing potions. It also doesn't mention that in the DMG under the entry for a potion of cure light wounds. However, I feel (and in practice, have had) every right to make such a rule for my campaign. Of course the "good DMing" guidelines apply to how to manage PC access to such information in the game. So I don't think that players "have every right" to be upset about what the DM chooses to follow out of their DM Guide. IMO it's the players job to play the game. Worry about how you're going to survive the encounters and what you're going to do. It's fair that you have a reasonable assessment of your climbing skill for example, so rule changes in those areas should be communicated up-front. Wealth, monsters, and all of that are features of the campaign world, not your character, and not entitlements of your character implicit in the way DnD works. [/QUOTE]
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