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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E: DM-proofing the game
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<blockquote data-quote="king_ghidorah" data-source="post: 4014132" data-attributes="member: 18404"><p>Wow. I'm not sure how you could have read that article and come up with less of a reflection of what was written. Not only does it not specify giving xp bonuses, and not only was the "quest card" noted as a sidebar suggestion and not a mechanical requirement (the mechanic was creating a system for setting experience awards for completing requests," but the idea that a DM could not affect how and when a quest is completed is spurious and illogical.</p><p></p><p>How is this different than when a character is told by an NPC, "stop the BBEG and I will pay you 1000 gold" in the game now. (Answer: it isn't, except that the character has a log of the promise.) If you as a DM change the outcome (the NPC double-crosses the character, the BBEG isn't really a bad guy, etc.), it wasn't a problem before per se and it isn't now. You may need to change out the quest card to help your PCs (get revenge on the jerk who double-crossed you, escape from prison, fix the mess before you are tarred and feathered) and (so long as you don't do this all the time), everyone is happy and, notably, NO MECHANICS WERE VIOLATED, since the quest card has always been a ritualized note-taking/reminder system and NOT the quest experience system. That has been the mechanic in he background where the DM decides once the quest AS THE DM DEFINES IT has been completing.</p><p></p><p>Your complaint is non-factual and not supported by anything actually said by WotC, just by your unfounded extrapolations and personal biases.</p></blockquote><p></p>
[QUOTE="king_ghidorah, post: 4014132, member: 18404"] Wow. I'm not sure how you could have read that article and come up with less of a reflection of what was written. Not only does it not specify giving xp bonuses, and not only was the "quest card" noted as a sidebar suggestion and not a mechanical requirement (the mechanic was creating a system for setting experience awards for completing requests," but the idea that a DM could not affect how and when a quest is completed is spurious and illogical. How is this different than when a character is told by an NPC, "stop the BBEG and I will pay you 1000 gold" in the game now. (Answer: it isn't, except that the character has a log of the promise.) If you as a DM change the outcome (the NPC double-crosses the character, the BBEG isn't really a bad guy, etc.), it wasn't a problem before per se and it isn't now. You may need to change out the quest card to help your PCs (get revenge on the jerk who double-crossed you, escape from prison, fix the mess before you are tarred and feathered) and (so long as you don't do this all the time), everyone is happy and, notably, NO MECHANICS WERE VIOLATED, since the quest card has always been a ritualized note-taking/reminder system and NOT the quest experience system. That has been the mechanic in he background where the DM decides once the quest AS THE DM DEFINES IT has been completing. Your complaint is non-factual and not supported by anything actually said by WotC, just by your unfounded extrapolations and personal biases. [/QUOTE]
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4E: DM-proofing the game
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