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<blockquote data-quote="apoptosis" data-source="post: 4014447" data-attributes="member: 3226"><p>I am not sure that you are understanding his meaning of narrative control, which is about who is controlling events (and even setting) in the story.</p><p></p><p>For instance. A character wants to buy a +1 sword from the shopkeeper:</p><p></p><p>If the DM says the shopkeeper doesn't have any +1 swords, then the DM is using narrative control.</p><p></p><p>If the player (or character) has an ability that allows him to say that this shopkeep definitely has a +1 sword, then the player has narrative control.</p><p></p><p>another instance (from BW)...</p><p></p><p>Generally the DM introduces NPCs and stats them out, this means he has narrative control over the emergence of NPCs and basically what they can do.</p><p></p><p>In Burning Wheel a player can make a circles roll and introduce an NPC of his choosing into the story (the success of the roll determines if the NPC is for or against the players goals).</p><p></p><p>A last example.... The players want to find dirt on some NPC..They break into his house and break into his safe to find stuff to blackmail hiim. If there is or is not blackmail material in the safe it is under the DMs narrative control.</p><p></p><p>In other systems that give narrative control to the player, them succeeding at this challenge MEANS that there definitely IS blackmail material in the safe (meaning the Players had narrative control), the DM cannot make the challenge have an empty or unfulfilling resolution by then declaring, there is no blackmail material existent.</p><p></p><p>To some extent narrative control means that at different points the DM or the Players both have control over events and also the setting.</p><p></p><p>It used to be such that the DM always had the vast majority of narrative control, this has changed with the development and evolution of game designs.</p><p></p><p>Apop</p></blockquote><p></p>
[QUOTE="apoptosis, post: 4014447, member: 3226"] I am not sure that you are understanding his meaning of narrative control, which is about who is controlling events (and even setting) in the story. For instance. A character wants to buy a +1 sword from the shopkeeper: If the DM says the shopkeeper doesn't have any +1 swords, then the DM is using narrative control. If the player (or character) has an ability that allows him to say that this shopkeep definitely has a +1 sword, then the player has narrative control. another instance (from BW)... Generally the DM introduces NPCs and stats them out, this means he has narrative control over the emergence of NPCs and basically what they can do. In Burning Wheel a player can make a circles roll and introduce an NPC of his choosing into the story (the success of the roll determines if the NPC is for or against the players goals). A last example.... The players want to find dirt on some NPC..They break into his house and break into his safe to find stuff to blackmail hiim. If there is or is not blackmail material in the safe it is under the DMs narrative control. In other systems that give narrative control to the player, them succeeding at this challenge MEANS that there definitely IS blackmail material in the safe (meaning the Players had narrative control), the DM cannot make the challenge have an empty or unfulfilling resolution by then declaring, there is no blackmail material existent. To some extent narrative control means that at different points the DM or the Players both have control over events and also the setting. It used to be such that the DM always had the vast majority of narrative control, this has changed with the development and evolution of game designs. Apop [/QUOTE]
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