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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E: DM-proofing the game
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4015303" data-attributes="member: 710"><p>I think you're right with the outcome, basically. The rules for 4E will probably work better for a computer game then the 3E rules. (Especially formalized Quest mechanic would be pretty useful for a game like Neverwinter Nights. The major XP income from NWN does seem Quests, not the countless monsters and NPCs you get to kill in between).</p><p></p><p>But the rules of 4E weren't designed for "computer use". They were designed for ease of use by human players (including the GM). </p><p>A computer doesn't have a problem generating a monster with 15HD (d12), 2+INT skill points per HD, good Fort, and good BAB. But a DM can easily be overwhelmed by it if he has to do it for 12 NPCs for one adventure, and he has do it every week, but works 40 hours per week and also goes to the fitness studio once per week to at least attempt reducing his body weight below the adiposis mark again. (Any similarities to existing posters are mostly superficial)</p><p>A computer doesn't have a problem tracking strength damage, the shaken condition, Inspire Courage, Bear's Endurance and a bleeding wound over 10 rounds, and his current power attack modifier in case of an AoO. But a human has.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4015303, member: 710"] I think you're right with the outcome, basically. The rules for 4E will probably work better for a computer game then the 3E rules. (Especially formalized Quest mechanic would be pretty useful for a game like Neverwinter Nights. The major XP income from NWN does seem Quests, not the countless monsters and NPCs you get to kill in between). But the rules of 4E weren't designed for "computer use". They were designed for ease of use by human players (including the GM). A computer doesn't have a problem generating a monster with 15HD (d12), 2+INT skill points per HD, good Fort, and good BAB. But a DM can easily be overwhelmed by it if he has to do it for 12 NPCs for one adventure, and he has do it every week, but works 40 hours per week and also goes to the fitness studio once per week to at least attempt reducing his body weight below the adiposis mark again. (Any similarities to existing posters are mostly superficial) A computer doesn't have a problem tracking strength damage, the shaken condition, Inspire Courage, Bear's Endurance and a bleeding wound over 10 rounds, and his current power attack modifier in case of an AoO. But a human has. [/QUOTE]
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4E: DM-proofing the game
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