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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E: DM-proofing the game
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<blockquote data-quote="Lizard" data-source="post: 4015349" data-attributes="member: 1054"><p>Actually, I *don't* know this, since it's never been discussed in playtest, and in many projects of this nature, promised features are dropped or moved to later releases. </p><p></p><p></p><p></p><p>Pretty much. Mechanically, everyone was a "0 level non combatant" with no means of modeling their actual skills or abilities. I pretty much avoided D&D from when I outgrew 1e to when 3e came out, precisely because it lacked any tools to model skills in the kind of depth I liked in games like Hero and GURPS. 3e brought me back to the D&D fold; 4e seems bound and determined to kick me away again.</p><p></p><p></p><p></p><p>I believe I said "Skill POINTS".</p><p></p><p></p><p></p><p>Precisely. A good *encounter*. Not a good *character*. If you don't see the difference, we're working on such different levels that I don't think meaningful communication is possible. </p><p></p><p></p><p></p><p>Uhm...I *like* them? I like to be able to take a monster of middling level and make him more of a diplomat and less of a fighter by swapping some feats? I like to give different monsters different strengths, such as giving some orcs with bows point-blank shot and some orcs with axes Weapon Focus?</p><p></p><p></p><p></p><p>And I consider this a step backwards. My favorite systems are those which don't distinguish between PC and NPC mechanically -- GURPS, Hero, BESM, for example. D&D 3e was borderlineish, but was close enough to a unified mechanic that I liked it. 4e is moving in what I consider to be the wholly wrong direction.</p></blockquote><p></p>
[QUOTE="Lizard, post: 4015349, member: 1054"] Actually, I *don't* know this, since it's never been discussed in playtest, and in many projects of this nature, promised features are dropped or moved to later releases. Pretty much. Mechanically, everyone was a "0 level non combatant" with no means of modeling their actual skills or abilities. I pretty much avoided D&D from when I outgrew 1e to when 3e came out, precisely because it lacked any tools to model skills in the kind of depth I liked in games like Hero and GURPS. 3e brought me back to the D&D fold; 4e seems bound and determined to kick me away again. I believe I said "Skill POINTS". Precisely. A good *encounter*. Not a good *character*. If you don't see the difference, we're working on such different levels that I don't think meaningful communication is possible. Uhm...I *like* them? I like to be able to take a monster of middling level and make him more of a diplomat and less of a fighter by swapping some feats? I like to give different monsters different strengths, such as giving some orcs with bows point-blank shot and some orcs with axes Weapon Focus? And I consider this a step backwards. My favorite systems are those which don't distinguish between PC and NPC mechanically -- GURPS, Hero, BESM, for example. D&D 3e was borderlineish, but was close enough to a unified mechanic that I liked it. 4e is moving in what I consider to be the wholly wrong direction. [/QUOTE]
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4E: DM-proofing the game
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