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4E: DM-proofing the game
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<blockquote data-quote="shilsen" data-source="post: 4015595" data-attributes="member: 198"><p>Yes, I disagree. The entire game is directly under the purview of the DM. The rules simply provide the DM with tools to use in carrying out his duties, but the choice of whether (and how) to use the tools is up to him. The more tools he has the better equipped he is, though there can naturally be problems if too many of the tools are required for his duties and/or badly designed. Of course, even if they are, he still has the freedom to change the existing tools or not use them or use them in ways they weren't originally intended, and the degree to which a DM wishes to do that (or is capable of it) will depend on the individual. </p><p></p><p></p><p></p><p>The effect of a designer (I'm guessing that's what you meant to type) ruleset is to provide a set of tools. How the ruleset affects the relationship between DM and players is that it provides them a shared code to work with. Of course, there's a whole lot more to the shared code beyond the ruleset, and how large a percentage of the code or how important the ruleset is will depend on the DM and players. For example, in my groups (and this means both those I am a DM and a player in), what system we use has an almost negligible impact on the relationship between DM and players. The systems do have an effect on the game, of course, but they don't affect the DM-player relationship.</p><p></p><p></p><p></p><p>Because, while I'm often happy to read an argument which I think is full of holes and be amused and pass it by, sometimes I feel impelled to put my two bits in about how cockeyed it is. Plus a lot of people have already poked holes in the argument quite eloquently earlier in the thread, and since it seems you're not paying attention to them, I figured you weren't going to be persuaded by me either. In short, it's not you, it's me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="shilsen, post: 4015595, member: 198"] Yes, I disagree. The entire game is directly under the purview of the DM. The rules simply provide the DM with tools to use in carrying out his duties, but the choice of whether (and how) to use the tools is up to him. The more tools he has the better equipped he is, though there can naturally be problems if too many of the tools are required for his duties and/or badly designed. Of course, even if they are, he still has the freedom to change the existing tools or not use them or use them in ways they weren't originally intended, and the degree to which a DM wishes to do that (or is capable of it) will depend on the individual. The effect of a designer (I'm guessing that's what you meant to type) ruleset is to provide a set of tools. How the ruleset affects the relationship between DM and players is that it provides them a shared code to work with. Of course, there's a whole lot more to the shared code beyond the ruleset, and how large a percentage of the code or how important the ruleset is will depend on the DM and players. For example, in my groups (and this means both those I am a DM and a player in), what system we use has an almost negligible impact on the relationship between DM and players. The systems do have an effect on the game, of course, but they don't affect the DM-player relationship. Because, while I'm often happy to read an argument which I think is full of holes and be amused and pass it by, sometimes I feel impelled to put my two bits in about how cockeyed it is. Plus a lot of people have already poked holes in the argument quite eloquently earlier in the thread, and since it seems you're not paying attention to them, I figured you weren't going to be persuaded by me either. In short, it's not you, it's me ;) [/QUOTE]
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