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4E: DM-proofing the game
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<blockquote data-quote="apoptosis" data-source="post: 4015609" data-attributes="member: 3226"><p>In this case no one gains narrative power. Tools that halp a DM gauge better challenges do not give the DM better narrative control (he already has it) just gives him a tool to use it without killing the PCs.</p><p></p><p>I think you are not using narrative control the way me and Peryton <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> are.</p><p></p><p>Narrative control is about WHO is making decisions in a situation. Not the ability to make good or bad decisions.</p><p></p><p>If the guidelines must be used then the DM is losing narrative control (even if it is just the expectation that the guidelines must be used, the DM is losing it...though the players are not really gaining it either).</p><p></p><p>Narrative control in determining what monsters are in a classic type of encounter is a pretty trivial event in general. Generally the rules and the DM go for the same result so the results are pretty much the same. </p><p></p><p>IF the rules have no control over what the DM selects as a monster then the DM has most all narrative control which is not necessarily bad or good intrinsically</p><p></p><p>Narrative control and who has it is of less importance if your game is just a dungeoncrawl (I mean 'just' as dungeoncrawls lack complexity in general) and become more useful as the complexity of the story(events in the game) grows.</p></blockquote><p></p>
[QUOTE="apoptosis, post: 4015609, member: 3226"] In this case no one gains narrative power. Tools that halp a DM gauge better challenges do not give the DM better narrative control (he already has it) just gives him a tool to use it without killing the PCs. I think you are not using narrative control the way me and Peryton :heh: are. Narrative control is about WHO is making decisions in a situation. Not the ability to make good or bad decisions. If the guidelines must be used then the DM is losing narrative control (even if it is just the expectation that the guidelines must be used, the DM is losing it...though the players are not really gaining it either). Narrative control in determining what monsters are in a classic type of encounter is a pretty trivial event in general. Generally the rules and the DM go for the same result so the results are pretty much the same. IF the rules have no control over what the DM selects as a monster then the DM has most all narrative control which is not necessarily bad or good intrinsically Narrative control and who has it is of less importance if your game is just a dungeoncrawl (I mean 'just' as dungeoncrawls lack complexity in general) and become more useful as the complexity of the story(events in the game) grows. [/QUOTE]
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