Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E: DM-proofing the game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="PeterWeller" data-source="post: 4015903" data-attributes="member: 55795"><p>Actually, I think you're trying to red herring with the powers from the sample Pit Fiend. Munstrum sounded like he was complaining about all the irrelevant options that one must take into account when building a monster to 3E's formula, and the fact that those options were systemic. Under the 3E rules, if you wanted to add new powers to a Pit Fiend, for example, you would have to rejigger the entire stat block around those powers. You want him to have feat, skill, or spell like ability X? Well, you better figure out how to advance him to gain those abilities (and in the process, add a bunch of other ancillary stuff to the monster) or remove an equivalent feat, skill or spell like ability. With 4E, the system appears to be: you want him to have feat, skill or power X? Add it in. Don't worry if it upsets the number of skill points, feats, or powers the monster possesses. If it's an ability usable in combat, make sure it doesn't sway too far in effectiveness from the combat abilities he already possesses.</p><p></p><p>Now, I can see the merit in your argument that less monster powers leads to less DM options at the table, but remember, the system is no longer built around there being a systemic link between number of powers and overall power, nor is there a systemic link between in combat power and out of combat power. That means you have a lot more freedom in deciding which, if any additional powers a monster may have in combat or have out of combat.</p></blockquote><p></p>
[QUOTE="PeterWeller, post: 4015903, member: 55795"] Actually, I think you're trying to red herring with the powers from the sample Pit Fiend. Munstrum sounded like he was complaining about all the irrelevant options that one must take into account when building a monster to 3E's formula, and the fact that those options were systemic. Under the 3E rules, if you wanted to add new powers to a Pit Fiend, for example, you would have to rejigger the entire stat block around those powers. You want him to have feat, skill, or spell like ability X? Well, you better figure out how to advance him to gain those abilities (and in the process, add a bunch of other ancillary stuff to the monster) or remove an equivalent feat, skill or spell like ability. With 4E, the system appears to be: you want him to have feat, skill or power X? Add it in. Don't worry if it upsets the number of skill points, feats, or powers the monster possesses. If it's an ability usable in combat, make sure it doesn't sway too far in effectiveness from the combat abilities he already possesses. Now, I can see the merit in your argument that less monster powers leads to less DM options at the table, but remember, the system is no longer built around there being a systemic link between number of powers and overall power, nor is there a systemic link between in combat power and out of combat power. That means you have a lot more freedom in deciding which, if any additional powers a monster may have in combat or have out of combat. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E: DM-proofing the game
Top