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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E: DM-proofing the game
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<blockquote data-quote="apoptosis" data-source="post: 4016152" data-attributes="member: 3226"><p>I think there is a point in here that is very valid and has been said. </p><p></p><p>D&D is really not going to try and be the Fantasy toolbox anymore. Though it never was exactly designed to be that way, due to its popularity, the only game on the market (not really but at one time, it was pretty close) and ease of play it was used as a Fantasy toolbox. People knew the system so they adapted to whatever was at hand.</p><p></p><p>D&D is focusing on being a game for a relatively specific type of heroic adventuring (basically conquering a series of mostly combat encounters where all characters are similarly effective in most situations) and somewhat simulating the heroic journey.</p><p></p><p>It wont be a game to do sword and sorcery very well, political intrigue or many other types of games. Nor will it be the game where wizards are capable of a scope of power that is inaccessible to the non-spell users.Because it is based on conquering a series of combats, it is balancing characters based on their abilities to have balanced effectiveness in a single combat with everything else being supportive. The DM is losing some powers in some way and some options are being restricted so that the overall focus can be better implemented.</p><p></p><p>This is not a bad thing, games should focus on stuff so that they will do that thing well. This doesnt mean D&D cant do other things, just that other systems will do them better and do what D&D does worse.</p><p></p><p>Some of the narrative types of rules could be employed though to make it even better at delivering this specific heroic adventure type of goal.</p></blockquote><p></p>
[QUOTE="apoptosis, post: 4016152, member: 3226"] I think there is a point in here that is very valid and has been said. D&D is really not going to try and be the Fantasy toolbox anymore. Though it never was exactly designed to be that way, due to its popularity, the only game on the market (not really but at one time, it was pretty close) and ease of play it was used as a Fantasy toolbox. People knew the system so they adapted to whatever was at hand. D&D is focusing on being a game for a relatively specific type of heroic adventuring (basically conquering a series of mostly combat encounters where all characters are similarly effective in most situations) and somewhat simulating the heroic journey. It wont be a game to do sword and sorcery very well, political intrigue or many other types of games. Nor will it be the game where wizards are capable of a scope of power that is inaccessible to the non-spell users.Because it is based on conquering a series of combats, it is balancing characters based on their abilities to have balanced effectiveness in a single combat with everything else being supportive. The DM is losing some powers in some way and some options are being restricted so that the overall focus can be better implemented. This is not a bad thing, games should focus on stuff so that they will do that thing well. This doesnt mean D&D cant do other things, just that other systems will do them better and do what D&D does worse. Some of the narrative types of rules could be employed though to make it even better at delivering this specific heroic adventure type of goal. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
4E: DM-proofing the game
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