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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E: DM-proofing the game
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<blockquote data-quote="king_ghidorah" data-source="post: 4016562" data-attributes="member: 18404"><p>Again, you are not reading the quests article very well. </p><p></p><p>The article states the following about the so-called quest cards:</p><p></p><p style="margin-left: 20px">One of the suggestions in the 4th Edition Dungeon Master's Guide is to give players a visual, tactile representation of a quest as soon as they begin it. At the start of the adventure, after the baron has briefed the characters on their mission and been bullied into paying them more than he intended, you can hand the players an index card spelling out the details of the quest -- including the agreed-upon reward. In the middle of the adventure, when the characters find a key with a ruby set in its bow, you can hand them a card, telling them that finding the matching lock is a quest.</p><p></p><p>So, the characters can optionally be given a reminder of the quest given them (the baron's mission) and the agree-upon reward (the money he will pay them if they do this.) It's a reminder. A post-it. A note. And it isn't a rule. It's a suggestion to help characters keep track of their objectives.</p><p></p><p>The quest <em>mechanic</em> is the system for assigning experience based on fulfilling the DM-defined quest:</p><p></p><p style="margin-left: 20px">Quests can be major or minor, they can involve the whole group or just a single character's personal goals, and they have levels just like encounters do. Completing a quest always brings a reward in experience points (equal to an encounter of its level for a major quest, or a monster of its level for a minor quest), and it often brings monetary rewards as well (on par with its XP reward, balanced with the rest of the treasure in the adventure). </p><p></p><p>The article does not suggest that this information be put on the quest card. Not even slightly, since this isn't the "agreed-upon" reward -- that was the outcome of the negotiations with the baron. </p><p></p><p>This mechanic no different than knowing how much experience you will reward characters for killing a demon. It's what we called story-based awards in 2nd and 3rd edition (and what I used to fudge in 1st edition after I threw out the experience for wealth awards and began thinking about awarding things other than killing creatures and taking their stuff. )</p><p></p><p>The cards are not the mechanic, and the article clearly states them as separate things. Your conflation of the two again and again is not supported by reading the article.</p></blockquote><p></p>
[QUOTE="king_ghidorah, post: 4016562, member: 18404"] Again, you are not reading the quests article very well. The article states the following about the so-called quest cards: [INDENT]One of the suggestions in the 4th Edition Dungeon Master's Guide is to give players a visual, tactile representation of a quest as soon as they begin it. At the start of the adventure, after the baron has briefed the characters on their mission and been bullied into paying them more than he intended, you can hand the players an index card spelling out the details of the quest -- including the agreed-upon reward. In the middle of the adventure, when the characters find a key with a ruby set in its bow, you can hand them a card, telling them that finding the matching lock is a quest.[/INDENT] So, the characters can optionally be given a reminder of the quest given them (the baron's mission) and the agree-upon reward (the money he will pay them if they do this.) It's a reminder. A post-it. A note. And it isn't a rule. It's a suggestion to help characters keep track of their objectives. The quest [I]mechanic[/I] is the system for assigning experience based on fulfilling the DM-defined quest: [INDENT]Quests can be major or minor, they can involve the whole group or just a single character's personal goals, and they have levels just like encounters do. Completing a quest always brings a reward in experience points (equal to an encounter of its level for a major quest, or a monster of its level for a minor quest), and it often brings monetary rewards as well (on par with its XP reward, balanced with the rest of the treasure in the adventure). [/INDENT] The article does not suggest that this information be put on the quest card. Not even slightly, since this isn't the "agreed-upon" reward -- that was the outcome of the negotiations with the baron. This mechanic no different than knowing how much experience you will reward characters for killing a demon. It's what we called story-based awards in 2nd and 3rd edition (and what I used to fudge in 1st edition after I threw out the experience for wealth awards and began thinking about awarding things other than killing creatures and taking their stuff. ) The cards are not the mechanic, and the article clearly states them as separate things. Your conflation of the two again and again is not supported by reading the article. [/QUOTE]
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