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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E: DM-proofing the game
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4016648" data-attributes="member: 710"><p>I really have a hard time imagining running with a different group. I've heard so many horror stories by now... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>My group isn't perfect. I think we focus a little to much on combat & tactics, and deep, immersive role-playing is non-existent. </p><p>But then, we got a new, experienced player and he also DMed a Shadowrun session for us. The story was nice, but the characters (as in their rule-intepreration of them) didn't really have much tod do. The groups spellcaster was basically rendered useless (not that we needed him) by a heavy mana background. The Otaku/Technomancer guy went also into a black-out zone. Most of the time we went around and gathered information. At the end, even a kind of "DM PCs" appeared. They didn't steal the show, but the circumstances made clear that the DM saw these guys at too powerful or influential for us to handle directly. (I have no doubt that we should have been able to take these guys down) We had to compromise, and nobody had the real feeling we had a choice here.</p><p></p><p>In short - that was a different play-style. There was more role-playing, but at the expense of the things we also like (maybe even more) - "Auf die Kacke hauen"/butkicking - some nice and violent combats and more uses of our character skills/abilites are neccessary.</p><p></p><p>And I am afraid that if I ever have to find a different group, they will also have a different play style. And I really prefer to use my own style...</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4016648, member: 710"] I really have a hard time imagining running with a different group. I've heard so many horror stories by now... :) My group isn't perfect. I think we focus a little to much on combat & tactics, and deep, immersive role-playing is non-existent. But then, we got a new, experienced player and he also DMed a Shadowrun session for us. The story was nice, but the characters (as in their rule-intepreration of them) didn't really have much tod do. The groups spellcaster was basically rendered useless (not that we needed him) by a heavy mana background. The Otaku/Technomancer guy went also into a black-out zone. Most of the time we went around and gathered information. At the end, even a kind of "DM PCs" appeared. They didn't steal the show, but the circumstances made clear that the DM saw these guys at too powerful or influential for us to handle directly. (I have no doubt that we should have been able to take these guys down) We had to compromise, and nobody had the real feeling we had a choice here. In short - that was a different play-style. There was more role-playing, but at the expense of the things we also like (maybe even more) - "Auf die Kacke hauen"/butkicking - some nice and violent combats and more uses of our character skills/abilites are neccessary. And I am afraid that if I ever have to find a different group, they will also have a different play style. And I really prefer to use my own style... [/QUOTE]
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4E: DM-proofing the game
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