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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E: DM-proofing the game
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<blockquote data-quote="Reynard" data-source="post: 4017179" data-attributes="member: 467"><p>I think you are missing an important part of the discussion: while the "quest card" is meaningless because the idea of the "card" is just a suggestion,a note taking technique, the "quest mechanic" is very specific. The mechanic represents predetermined awards -- particularly an XP award -- for completing a particular objective (the "quest"). It says it right there in the article -- even breaking down what different "levels" of quests would be worth, XP wise. I contend that predetermining this award is problematic because what the PCs do in achieving the stated goal is more important than achieving the goal itself. In the best case scenario, where the DM in not expected to tranmit the reward for the quest to the players and/or has perfect freedom to change the rward, the mechanic is useless. In the worst cse scenario, where the XP reward is transmitted to the players and/or the DM is not supposed to alter it, the mechanic becomes a limitation on the DM's ability to judge PC actions in the campaign and/or ammunition for certain kinds of players (the same kinds that would bean count 3E characters' wealth and then complain they are short per the RAW).</p><p></p><p>I hope that helps clarify my position on the subject a little.</p></blockquote><p></p>
[QUOTE="Reynard, post: 4017179, member: 467"] I think you are missing an important part of the discussion: while the "quest card" is meaningless because the idea of the "card" is just a suggestion,a note taking technique, the "quest mechanic" is very specific. The mechanic represents predetermined awards -- particularly an XP award -- for completing a particular objective (the "quest"). It says it right there in the article -- even breaking down what different "levels" of quests would be worth, XP wise. I contend that predetermining this award is problematic because what the PCs do in achieving the stated goal is more important than achieving the goal itself. In the best case scenario, where the DM in not expected to tranmit the reward for the quest to the players and/or has perfect freedom to change the rward, the mechanic is useless. In the worst cse scenario, where the XP reward is transmitted to the players and/or the DM is not supposed to alter it, the mechanic becomes a limitation on the DM's ability to judge PC actions in the campaign and/or ammunition for certain kinds of players (the same kinds that would bean count 3E characters' wealth and then complain they are short per the RAW). I hope that helps clarify my position on the subject a little. [/QUOTE]
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