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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E: DM-proofing the game
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<blockquote data-quote="king_ghidorah" data-source="post: 4017238" data-attributes="member: 18404"><p>I get the concern about the XP award. I have addressed this more than once. The problem with what you are saying that is that the XP reward is not part of the cards. That's what I referred when you were conflating two things -- the XP award is determined by DM, but not listed on the card. I have even quoted to show what is included on the cards, the characters talk to the baron, negotiate a reward with the baron, and the quest card includes the quest and the agreed-upon award. Not the metagame award, the agreed-upon one. That's what is actually stated in the article.</p><p></p><p style="margin-left: 20px"> One of the suggestions in the 4th Edition Dungeon Master's Guide is to give players a visual, tactile representation of a quest as soon as they begin it. At the start of the adventure, after the baron has briefed the characters on their mission and been bullied into paying them more than he intended, you can hand the players an index card spelling out the details of the quest -- including the agreed-upon reward. In the middle of the adventure, when the characters find a key with a ruby set in its bow, you can hand them a card, telling them that finding the matching lock is a quest.</p><p></p><p>Your interpretation is not supported by the text.</p><p></p><p>In short, you are worrying about something that isn't actually in the article.</p><p></p><p>What you are doing is conflating this with the first half of the article that explains the importance of quests, and how there is a system for giving experience for quests. Granted, the transition to the second half of an article that has almst nothing to do with the first makes this possible (James Wyatt didn't really make a good transition there. In a print magazine, this should have been a sidebar.) But the two are written as very separate things. First half of the article: "Quests are the bread and butter of the game. Here's how you will be able to give XP for questsion." Last half "and speaking of quests, here's this really cool suggestion from the DMG!" Unrelated. Not the same.</p><p></p><p>That's what I'm saying. Just so we understand each other and don't talk past each other. </p><p></p><p>So your concern about Quest Cards isn't a good argument about DM power since the article that discusses them doesn't say diddly about XP awards on the cards.</p></blockquote><p></p>
[QUOTE="king_ghidorah, post: 4017238, member: 18404"] I get the concern about the XP award. I have addressed this more than once. The problem with what you are saying that is that the XP reward is not part of the cards. That's what I referred when you were conflating two things -- the XP award is determined by DM, but not listed on the card. I have even quoted to show what is included on the cards, the characters talk to the baron, negotiate a reward with the baron, and the quest card includes the quest and the agreed-upon award. Not the metagame award, the agreed-upon one. That's what is actually stated in the article. [INDENT] One of the suggestions in the 4th Edition Dungeon Master's Guide is to give players a visual, tactile representation of a quest as soon as they begin it. At the start of the adventure, after the baron has briefed the characters on their mission and been bullied into paying them more than he intended, you can hand the players an index card spelling out the details of the quest -- including the agreed-upon reward. In the middle of the adventure, when the characters find a key with a ruby set in its bow, you can hand them a card, telling them that finding the matching lock is a quest.[/INDENT] Your interpretation is not supported by the text. In short, you are worrying about something that isn't actually in the article. What you are doing is conflating this with the first half of the article that explains the importance of quests, and how there is a system for giving experience for quests. Granted, the transition to the second half of an article that has almst nothing to do with the first makes this possible (James Wyatt didn't really make a good transition there. In a print magazine, this should have been a sidebar.) But the two are written as very separate things. First half of the article: "Quests are the bread and butter of the game. Here's how you will be able to give XP for questsion." Last half "and speaking of quests, here's this really cool suggestion from the DMG!" Unrelated. Not the same. That's what I'm saying. Just so we understand each other and don't talk past each other. So your concern about Quest Cards isn't a good argument about DM power since the article that discusses them doesn't say diddly about XP awards on the cards. [/QUOTE]
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