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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E: DM-proofing the game
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<blockquote data-quote="apoptosis" data-source="post: 4017315" data-attributes="member: 3226"><p>I agree. Some advantages of this are that immersion is never dropped to roll dice or go into some mechanics.</p><p></p><p>It really becomes a Player-to-DM type of contest (not good or bad just a different way of doing things) It though does become very susceptible to DM fiat. </p><p></p><p>Most people dont like DM fiat because of a DM being bad. I think DM fiat can also run into problems when the player happens to just not agree with the resolution the the DM came up with.</p><p></p><p>You could do combat via DM fiat as well and it could work just fine. You set up the scenario and explain why your tactic worked while the DM comes up with counter-reasons employed by the antagonist why it might not and then he decides what happened. This could even be used in conjunction with stats, skills scores, and resources (memorized spells, magic items etc.) available.</p><p></p><p>Most people generally would not like this. I think it might be very interesting and a different way to approach the game (Game companies would probably hate it as they would have a hard time selling it).</p><p></p><p>Apop.</p></blockquote><p></p>
[QUOTE="apoptosis, post: 4017315, member: 3226"] I agree. Some advantages of this are that immersion is never dropped to roll dice or go into some mechanics. It really becomes a Player-to-DM type of contest (not good or bad just a different way of doing things) It though does become very susceptible to DM fiat. Most people dont like DM fiat because of a DM being bad. I think DM fiat can also run into problems when the player happens to just not agree with the resolution the the DM came up with. You could do combat via DM fiat as well and it could work just fine. You set up the scenario and explain why your tactic worked while the DM comes up with counter-reasons employed by the antagonist why it might not and then he decides what happened. This could even be used in conjunction with stats, skills scores, and resources (memorized spells, magic items etc.) available. Most people generally would not like this. I think it might be very interesting and a different way to approach the game (Game companies would probably hate it as they would have a hard time selling it). Apop. [/QUOTE]
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4E: DM-proofing the game
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