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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E: DM-proofing the game
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<blockquote data-quote="SSquirrel" data-source="post: 4020250" data-attributes="member: 5202"><p>Not exactly. I was trying to figure out where you actually fit on this line of Bad DM---Good DM as it fit w/my experiences. The things you complained about losing and some of the examples of what you loved best made me feel you were of the type that run games that suck the joy out of gaming for me. Like I said I could be wrong, I'm sure I've read your comments in other threads over time, but I'm only recently spending time on ENWorld again. Real life has a way of messing up forum reading <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>When I stated that being a DM was not a thing of power b/c if you drive your group away you have no one to play with, I was called anti-DM, which made no sense to me. Do I want players to have lots of interesting choices in the game? Yes, it's much more fun that way.</p><p>To use a MMO example (since WoW is so popular in the 4E forums as a complaint device), when you're playing a rogue you can sit there and do nothing but Sinister Strike to 5 and Eviscerate, but that is terribly boring. It's much more fun to Gouge, Backstab, Vanish, Slice & Dice, etc. Same thing in D&D. I can have a longsword, roll my d20, see if I hit and repeat variations of that every round or I can use feats like Spring Attack to attack someone farther away and catch them unaware. Or if things are going badly and I'm almost out, use Second Wind to get myself back into a bit better shape to take one last swing at things.</p><p></p><p>The DM controls very little at the table in the end. If the DM forces too many limitations and makes it less fun for the players, they will be less enthusiastic about the game. That doesn't grow the hobby. I've viewed the DM/player relationship as much more synergistic for years, but maybe that was b/c I played so many different game systems (esp in college) and played w/so many different people. Not suggesting anyone in here hasn't had the same experiences to varying degrees, but I've noticed games where there was a lot of give and take happening at the table resulted in the best games w/my friends and I. Several different groups of friends over the years even</p><p></p><p>Upsetting you wasn't my goal, if I did I apologize. I think we may just have to agree to disagree when it comes to playstyles tho.</p><p></p><p></p><p></p><p>Of course if the article doesn't state either way in the beginning, why assume negatively? Maybe I'm just too optimistic, but it's how I am <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Actually I wasn't ignoring, I've been playing catch up on this thread for 3 days between work, keeping up w/my 2 year old and dealing w/complications from my wife's pregnancy. I have noticed that you have changed your opinion on some items during the course of this thread, but the things that you are sticking to as bad points about the game (which isn't even out for another nearly 5 months yet) just strike me as either things that are really non-issues or else as something that we are working on too little knowledge to really judge at this stage of things.</p><p></p><p>I haven't picked up the World & Monsters booklet yet, but I did pick up the Races & Classes book over the weekend. Hoping to get to read it some this week. Part of me wants to read every thread of the 4E forum and part of me wants to forget it exists. I love open discussions and all the information people bring up from various spots of the web I would have missed, but every new bit of info leads to more cries that the sky is falling. </p><p></p><p>I played a whole lot of 3E, don't think I've bought a single 3.5 book. Well, Serpent Kingdom is likely 3.5 I can't remember, but I just wanted the fluffy bits cuz I love Yuan-Ti <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I got very burned out of D&D for a long time and if I was going to play d20 right now, I would prefer something more open feeling like Arcana Evolved or to play in Ptolus. Or Ptolus set in AE, even better heh. A good campaign of Mage, Aberrant, Call of Cthulhu or maybe trying out Star Wars Saga Edition w/some friends of a friend could all be nice too. I'll likely buy the core books day 1 and get energized to want to play D&D again, and I really hope it does. I've gone from being annoyed that it was announced a bit earlier than it seemed like most folks wanted (myself included) to being excited about the edition. But I love new games, new nuances to explore, and anything that lessens the grip of alignment and Vancian magic on D&D has to get a solid YAY!* from me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>*Yes I'm one of THOSE people.</p><p></p><p>Hagen</p><p></p><p>EDIT:Oh yeah, I also cant' stand all the GNS Forge crap that constantly gets brought up in discussions like this. I've read the documents before, but gaming just doesn't make sense to me to break down into the groups like that. Largely b/c I don't care to think about how doing X is more narrativist than gamist or whatever. I understand the need to have a common ground to stand on and many people like the GNS triangle of gaming, it's just always grated at me for some reason.</p></blockquote><p></p>
[QUOTE="SSquirrel, post: 4020250, member: 5202"] Not exactly. I was trying to figure out where you actually fit on this line of Bad DM---Good DM as it fit w/my experiences. The things you complained about losing and some of the examples of what you loved best made me feel you were of the type that run games that suck the joy out of gaming for me. Like I said I could be wrong, I'm sure I've read your comments in other threads over time, but I'm only recently spending time on ENWorld again. Real life has a way of messing up forum reading :) When I stated that being a DM was not a thing of power b/c if you drive your group away you have no one to play with, I was called anti-DM, which made no sense to me. Do I want players to have lots of interesting choices in the game? Yes, it's much more fun that way. To use a MMO example (since WoW is so popular in the 4E forums as a complaint device), when you're playing a rogue you can sit there and do nothing but Sinister Strike to 5 and Eviscerate, but that is terribly boring. It's much more fun to Gouge, Backstab, Vanish, Slice & Dice, etc. Same thing in D&D. I can have a longsword, roll my d20, see if I hit and repeat variations of that every round or I can use feats like Spring Attack to attack someone farther away and catch them unaware. Or if things are going badly and I'm almost out, use Second Wind to get myself back into a bit better shape to take one last swing at things. The DM controls very little at the table in the end. If the DM forces too many limitations and makes it less fun for the players, they will be less enthusiastic about the game. That doesn't grow the hobby. I've viewed the DM/player relationship as much more synergistic for years, but maybe that was b/c I played so many different game systems (esp in college) and played w/so many different people. Not suggesting anyone in here hasn't had the same experiences to varying degrees, but I've noticed games where there was a lot of give and take happening at the table resulted in the best games w/my friends and I. Several different groups of friends over the years even Upsetting you wasn't my goal, if I did I apologize. I think we may just have to agree to disagree when it comes to playstyles tho. Of course if the article doesn't state either way in the beginning, why assume negatively? Maybe I'm just too optimistic, but it's how I am :) Actually I wasn't ignoring, I've been playing catch up on this thread for 3 days between work, keeping up w/my 2 year old and dealing w/complications from my wife's pregnancy. I have noticed that you have changed your opinion on some items during the course of this thread, but the things that you are sticking to as bad points about the game (which isn't even out for another nearly 5 months yet) just strike me as either things that are really non-issues or else as something that we are working on too little knowledge to really judge at this stage of things. I haven't picked up the World & Monsters booklet yet, but I did pick up the Races & Classes book over the weekend. Hoping to get to read it some this week. Part of me wants to read every thread of the 4E forum and part of me wants to forget it exists. I love open discussions and all the information people bring up from various spots of the web I would have missed, but every new bit of info leads to more cries that the sky is falling. I played a whole lot of 3E, don't think I've bought a single 3.5 book. Well, Serpent Kingdom is likely 3.5 I can't remember, but I just wanted the fluffy bits cuz I love Yuan-Ti :) I got very burned out of D&D for a long time and if I was going to play d20 right now, I would prefer something more open feeling like Arcana Evolved or to play in Ptolus. Or Ptolus set in AE, even better heh. A good campaign of Mage, Aberrant, Call of Cthulhu or maybe trying out Star Wars Saga Edition w/some friends of a friend could all be nice too. I'll likely buy the core books day 1 and get energized to want to play D&D again, and I really hope it does. I've gone from being annoyed that it was announced a bit earlier than it seemed like most folks wanted (myself included) to being excited about the edition. But I love new games, new nuances to explore, and anything that lessens the grip of alignment and Vancian magic on D&D has to get a solid YAY!* from me :) *Yes I'm one of THOSE people. Hagen EDIT:Oh yeah, I also cant' stand all the GNS Forge crap that constantly gets brought up in discussions like this. I've read the documents before, but gaming just doesn't make sense to me to break down into the groups like that. Largely b/c I don't care to think about how doing X is more narrativist than gamist or whatever. I understand the need to have a common ground to stand on and many people like the GNS triangle of gaming, it's just always grated at me for some reason. [/QUOTE]
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